The Legend of English 2018 The Legend of English 2018 | Page 16

_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ - Gamified classroom - management - List making - - Literary Criticism for Text comparing analysis Concept and and analysis Project contrasting and comprehension, comprehension with Based rewards Learning. similarities and differences. understanding and relating contents providing written examples. - Debates providing arguments about the topics, facts and results based on written reports and investigations. - Argument - Advanced English 3 Usage - Fantasy Science Fiction • 1.1 Introducción a la Fantasía • 2.1 Introducción a la Ciencia Ficción • 1.2 Breve taxonomia mediante fragmentos • 2.2 Impacto sociocultural • 1.3 Redacción y gramática • 2.3 Redacción y Gramática • 1.4 Juegos de rol la fantasía interactiva • 2.4 Narrativas gráficas - analysis of Analysis and construction understanding their validity. different information resources to generate personal critiques. and mistake recognition of grammar structures Conclusion drawing from different activities: Creative Writing, videos, essays, comics., images, so on. - Classroom gamification to encourage participation. - Flipped Classroom. Back to Index _______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________