The Legend of English 2018 The Legend of English 2018 | Page 16
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-
Gamified
classroom
-
management
-
List
making
-
-
Literary
Criticism
for
Text
comparing
analysis
Concept
and
and
analysis
Project
contrasting
and
comprehension,
comprehension
with
Based
rewards
Learning.
similarities and
differences.
understanding and
relating contents
providing written
examples.
- Debates providing arguments about the topics, facts
and results based on written reports and investigations.
-
Argument
-
Advanced
English 3
Usage
-
Fantasy Science Fiction
• 1.1 Introducción a
la Fantasía • 2.1 Introducción a
la Ciencia Ficción
• 1.2 Breve taxonomia
mediante fragmentos • 2.2 Impacto
sociocultural
• 1.3 Redacción y
gramática • 2.3 Redacción y
Gramática
• 1.4 Juegos de rol la
fantasía interactiva • 2.4 Narrativas
gráficas
-
analysis
of
Analysis
and
construction understanding
their validity.
different information resources to
generate personal critiques.
and
mistake
recognition
of grammar
structures
Conclusion drawing from different activities:
Creative Writing, videos, essays, comics.,
images, so on.
- Classroom gamification to encourage
participation.
-
Flipped
Classroom.
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