The Ingenieur Vol 59 July-Sept 2014 The Ingenieur Vo. 59, July-Sept 2014 | Page 72
INGENIEUR
other Serious Games in other
industries.
Customisation made possible with own FDM
stages of the development of
Malaysia’s own FDM with the
aim of offering affordable flight
simulator software for education
and enthusiasts alike. The
software will use FlightGear
for display purposes, including
weather and terrain. Besides
the development of FDM using
C++, other components to be
developed include, the GUI and
integration for the design, fly and
tweak segments; made possible
with our own FDM. A database
of standardised and main
aircraft components as well as
3D models of major landmarks
and airports will also be included
in the development process. In
supporting Malaysian tourism
industry and Visit Malaysia Year
2014, selected local landmarks
will also be included.
1
2
3
This flight simulator for
engineering education is not
only limited to aviation students
but also can be used by general
users - young and old. This tool
will make aircraft engineering
education more fun and make
games
more
educational,
especially for kids. While the aim
is to provide a hands-on tool for
aircraft dynamics students, it is
also a Serious Game for others.
With our own FDM, we can offer
full customisation and also offer
various innovative by-products
by matching it with hardware i.e.
arcade boxes, 6-DOF mobile
platforms and cockpits; for
flight simulator centres as well
scaling it up into industry level
flight simulators. And by having
our own FDM, it can also be
used as the base engine for
Sapientia et Virtus
It is envisaged that the
targeted commercialisation of
this pioneering Serious Game
by fourth quarter
of 2014
will contribute to the further
development of the local aviation
industry. More people will have
the opportunity to be exposed to
the world of aviation engineering
through this solution. With
strong support by the Malaysian
government through the ETP the
,
aviation sector is set to grow
rapidly. Nonetheless, it is indeed
a challenge for innovators
in Malaysia as most major
Government-linked
funders
place unnecessary emphasis on
“first in the world projects” with
the aim of having more IPs and
literature citations in supporting
certain targets. What they fail to
realise is that “first in the world
projects” also mean that there
are basically no current base
users for the particular products.
This is the main reason why
some grant recipients are not
doing well in the commercial
world. A balance has to be
made, and we have to look back
to the basic keys of successful
commercialisation – to be better,
faster and/or cheaper than
competitors. In relation to this,
the writers welcome all forms of
collaborations in the R&D and
commercialisation of Serious
Games for the aviation industry,
as well as other sectors.
Malaysian Aerospace Strategy, MIGHT, 2007
Economic Transformation Programme, Annual Report 2013, Pemandu, 2014
Ibrahim, R and Rashidi, A, Gaming Up in Human Resource Capability Training, binaTECH Construction
Technology & Living Trends Magazine, pp 15-19, Issue 1, 2014
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VOL 59 JULY –2013
VOL 55 JUNE SEPTEMBER 2014
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