The Ingenieur Vol 59 July-Sept 2014 The Ingenieur Vo. 59, July-Sept 2014 | Page 72

INGENIEUR other Serious Games in other industries. Customisation made possible with own FDM stages of the development of Malaysia’s own FDM with the aim of offering affordable flight simulator software for education and enthusiasts alike. The software will use FlightGear for display purposes, including weather and terrain. Besides the development of FDM using C++, other components to be developed include, the GUI and integration for the design, fly and tweak segments; made possible with our own FDM. A database of standardised and main aircraft components as well as 3D models of major landmarks and airports will also be included in the development process. In supporting Malaysian tourism industry and Visit Malaysia Year 2014, selected local landmarks will also be included. 1 2 3 This flight simulator for engineering education is not only limited to aviation students but also can be used by general users - young and old. This tool will make aircraft engineering education more fun and make games more educational, especially for kids. While the aim is to provide a hands-on tool for aircraft dynamics students, it is also a Serious Game for others. With our own FDM, we can offer full customisation and also offer various innovative by-products by matching it with hardware i.e. arcade boxes, 6-DOF mobile platforms and cockpits; for flight simulator centres as well scaling it up into industry level flight simulators. And by having our own FDM, it can also be used as the base engine for Sapientia et Virtus It is envisaged that the targeted commercialisation of this pioneering Serious Game by fourth quarter of 2014 will contribute to the further development of the local aviation industry. More people will have the opportunity to be exposed to the world of aviation engineering through this solution. With strong support by the Malaysian government through the ETP the , aviation sector is set to grow rapidly. Nonetheless, it is indeed a challenge for innovators in Malaysia as most major Government-linked funders place unnecessary emphasis on “first in the world projects” with the aim of having more IPs and literature citations in supporting certain targets. What they fail to realise is that “first in the world projects” also mean that there are basically no current base users for the particular products. This is the main reason why some grant recipients are not doing well in the commercial world. A balance has to be made, and we have to look back to the basic keys of successful commercialisation – to be better, faster and/or cheaper than competitors. In relation to this, the writers welcome all forms of collaborations in the R&D and commercialisation of Serious Games for the aviation industry, as well as other sectors. Malaysian Aerospace Strategy, MIGHT, 2007 Economic Transformation Programme, Annual Report 2013, Pemandu, 2014 Ibrahim, R and Rashidi, A, Gaming Up in Human Resource Capability Training, binaTECH Construction Technology & Living Trends Magazine, pp 15-19, Issue 1, 2014 6 70 ingenieur 2014-July-FA.indd 70 VOL 59 JULY –2013 VOL 55 JUNE SEPTEMBER 2014 7/9/14 10:38 AM