The Ingenieur Vol 59 July-Sept 2014 The Ingenieur Vo. 59, July-Sept 2014 | Page 70

‟ INGENIEUR “It is forecast that by 2019, the global aviation MRO services will reach total value of RM208 billion; and the Asian region will be leading the growth of the aviation sector. The target under EPP1 is for Malaysia to have a RM13.4 billion Gross National Income (GNI) in the MRO industry with the creation of 20,700 jobs by the year 2020.” The aviation industry has also been identified as one of the components of the ETP in the Business Services National Key Economic Area (NKEA). Under the Entry Point Project 1 (EPP1), the aim is to develop Malaysia into an aviation MRO hub. It is forecast that by 2019, the global aviation MRO services will reach a total value of RM208 billion; and the Asian region will be leading the growth of the aviation sector. The target under EPP1 is for Malaysia to have a RM13.4 billion Gross National Income (GNI) in the MRO industry with the creation of 20,700 jobs by the year 2020. As at the end of 2013, a total of 12,034 new jobs had been created; with revenue from overseas of RM1.6 billion and RM1.8 billion in total domestic sales2. One of the key actions, in ensuring the success of Malaysia as a leading MRO hub, is to further develop human capital. This leads to another focus area under the National Aerospace Blueprint: Aerospace Training & Education. 6 68 ingenieur 2014-July-FA.indd 68 Serious Games for Aircraft Engineering Training & Education “Serious Games” are also known as “Applied Games” and the term generally refers to games designed for the primary purpose of simulating real-world processes or events that can be used in training and education, in addition to being just for pure entertainment. The products cover various segments including, among many others, construction, engineering, defence, politics and health care. They include role playing games in books, board games, and currently the most common type, video or computer games. For example, in promoting the usage of prefab components or Industrialised Building Systems (IBS) for the construction of buildings; a game has been developed by a group of researchers at Universiti Putra Malaysia (UPM) to support the training of IBS skilled workers3. In the Aerospace Training & Education segment, the games include tools such as flight simulators, aircraft safety and evacuation simulators, aircraft designers, air traffic control (ATC) simulators and airport management games. Flight simulators undoubtedly are the most common products among other aviation-related Serious Games in the market. They recreate the environment in which the aircraft is flying as well as the flight itself. They involve recreational responses to internal factors such as flight controls as well as external factors such as cloud, wind and air density. Depending on the degree of detail and realism, flight simulators may involve software and hardware. The basic ones are mobile games and PC-based models of aircraft systems. Adding a simple cockpit, screens and a motion system brings it a step higher; usually developed as simulation cockpits or simpits solutions for serious hobbyists and for advanced arcade products. VOL 59 JULY –2013 VOL 55 JUNE SEPTEMBER 2014 7/9/14 10:38 AM