The Ingenieur Vol 59 July-Sept 2014 The Ingenieur Vo. 59, July-Sept 2014 | Page 70
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INGENIEUR
“It is forecast that by 2019, the global aviation MRO
services will reach total value of RM208 billion; and the
Asian region will be leading the growth of the aviation
sector. The target under EPP1 is for Malaysia to have a
RM13.4 billion Gross National Income (GNI) in the MRO
industry with the creation of 20,700 jobs by the year 2020.”
The aviation industry has
also been identified as one of
the components of the ETP in
the Business Services National
Key Economic Area (NKEA).
Under the Entry Point Project 1
(EPP1), the aim is to develop
Malaysia into an aviation MRO
hub. It is forecast that by 2019,
the global aviation MRO services
will reach a total value of RM208
billion; and the Asian region will
be leading the growth of the
aviation sector. The target under
EPP1 is for Malaysia to have a
RM13.4 billion Gross National
Income (GNI) in the MRO industry
with the creation of 20,700 jobs
by the year 2020. As at the end
of 2013, a total of 12,034 new
jobs had been created; with
revenue from overseas of RM1.6
billion and RM1.8 billion in total
domestic sales2. One of the key
actions, in ensuring the success
of Malaysia as a leading MRO
hub, is to further develop human
capital. This leads to another
focus area under the National
Aerospace Blueprint: Aerospace
Training & Education.
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ingenieur 2014-July-FA.indd 68
Serious Games for Aircraft
Engineering Training &
Education
“Serious Games” are also
known as “Applied Games”
and the term generally refers to
games designed for the primary
purpose of simulating real-world
processes or events that can be
used in training and education,
in addition to being just for pure
entertainment. The products
cover
various
segments
including, among many others,
construction,
engineering,
defence, politics and health
care. They include role playing
games in books, board games,
and currently the most common
type, video or computer games.
For example, in promoting the
usage of prefab components or
Industrialised Building Systems
(IBS) for the construction of
buildings; a game has been
developed by a group of
researchers at Universiti Putra
Malaysia (UPM) to support the
training of IBS skilled workers3.
In the Aerospace Training
& Education segment, the
games include tools such as
flight simulators, aircraft safety
and evacuation simulators,
aircraft designers, air traffic
control (ATC) simulators and
airport management games.
Flight simulators undoubtedly
are the most common products
among other aviation-related
Serious Games in the market.
They recreate the environment
in which the aircraft is flying
as well as the flight itself. They
involve recreational responses
to internal factors such as flight
controls as well as external
factors such as cloud, wind and
air density.
Depending on the degree
of detail and realism, flight
simulators may involve software
and hardware. The basic
ones are mobile games and
PC-based models of aircraft
systems. Adding a simple
cockpit, screens and a motion
system brings it a step higher;
usually developed as simulation
cockpits or simpits solutions
for serious hobbyists and for
advanced arcade products.
VOL 59 JULY –2013
VOL 55 JUNE SEPTEMBER 2014
7/9/14 10:38 AM