The online journal article Making video games from Art by Simon Parkin from New Republic, was writing about the worlds of M.C. Escher and Salvador Dali come to life in Monument Valley and Back to Bed (Parkin, electronic journal, 2015). The articles explained the history of Leonardo Da Vinci, and the simulation game called Painters Guild where you run Andrea del Verrocchio’s atelier (Parkin, electronic journal, 2015). The author had written a strong statement to explain why M. C. Escher’s work had the most substantial stimulus for game designers (Parkin, electronic journal, 2015). The reason is M.C. Escher’s graphical work have perspective-fudging structures that provided a design template for greater in number of digital games (Parkin, electronic journal, 2015). There is an interesting quote by M. C. Escher in the article was “We live in a beautiful and orderly world, not in a chaos without norms, even though that is how it sometimes appears,” and the author responded, his quote that his view gets at the heart of the game-like appeal of his work (Parkin, electronic journal, 2015). This journal is very good, but it only explains about the effort of putting M.C. Escher’s and Salvador Dali into the game development. Therefore is not really much of quantity into the essay if there are only two artists involved for the two games.
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Both articles have strong, appealing sources to support the research and it’s very admiring that their art movement that can translate why the practice of the research to be inspired from Giorgio de Chirico work. The Tate article by Jack Halloran explained what type of art movement that the games took to look artistic for the gamers, whereas the New Republic article by Simon Parkin talked the strong reasons of why few game designers preferred to take the existing art movement.
FIGURE 6 (Newrepublic, 2015)
Chris Szkoda