The Indie Game Magazine September 2015 | Issue 53 | Page 8
GAME WATCH
Sometimes, It Takes A Team
W
elcome back to Game Watch!
We’ve got a lot to get through
this installment, so let’s jump
right in. This month, we’re catching back
up with Objects in Space, the latest project by Leigh and Rohan Harris who make
up the team at Flat Earth Games. If you’ll
recall, the last time Objects in Space was
here, it was as an exclusive reveal packed
with insider info. I left off with a promise
that our next update would include “Everything from details about the story to an inside look at the rather unorthodox and unprecedented writing team, to a timeline of
the project’s development so far...” (Quoting myself? I can’t tell if that’s efficiency or
narcissism. Eh, it’s probably both.) Now, it’s
time to deliver on that promise.
by Vinny Parisi
where humanity has developed jump drive
technology (the ability to instantaneously
warp from one point in space to another).
With resources on Earth dwindling, mankind
looks to the stars for salvation. However, jump
drives consume a lot of power, and require
massive vessels in order to travel larger
distances. The most impressive craft built
to date is a deep-space colony vessel called
Cassandra, its mission being to transport over
700,000 people to the Apollo cluster, where
scientists have determined the existence of
atmospheric similarities, and thus livable
conditions for humans. The mission to Apollo,
perhaps expectedly, doesn’t go as planned.
The would-be peaceful ten year voyage takes
a turn for the worse, and numerous events
unfold. (For details about these events, you
can check out the official Objects in Space
one another. As Leigh describes it, “We deliberately wanted to have a diverse group of
writers, hence having an academic, a theatre
writer, a copywriter, etc. as wel \