The Indie Game Magazine May 2015 | Issue 49 | Page 12

“There is a strong sense of teamwork and camaraderie between everyone who works on Games Workshop products. We all share the same passion and love of the brand” out. In Regicide each player has two phases: The first being a increasing their health points. movement phase similar to that of chess, the second is an action IGM: Are the campaigns in Regicide influenced by any particular phase where you can take aim, add shields, even call in air strikes. story or battle in the Warhammer universe? If not, what is the We’ve loved watching the AI playing itself - it’s really quite devi- state of the world at the start of the game? ous. In one game it activated an ability which allows a unit to Machin : The first that we’re unveiling will be Act 1 of the Blood teleport swap with another unit, and we saw the engine moving Angels story penned by Ross Watson, a celebrated Warhammer its librarian into the center of the opponent’s army, unleashing 40,000 writer. Players will also be able to enjoy the final two acts a huge psychic ability, then teleporting it back out in place of a as part of the purchase price, and these will be unveiled during lower unit. the regular content updates we’re planning. In another game the AI (playing as an ork) had to activate a beacon on the other side of the board. What it did next, no one was expecting: It actually used a stikk bomb to blow up one of its own units so that it could clear the path and walk the objective tile in one clean motion. IGM: Are there any customization features for the units? Can players create or add emblems, or any other sort of personal flair to their battalion? Machin : The pieces themselves tier up. As you play the game, they gain XP and tier up. This unlocks a visually more impressive unit, and also grants that unit new abilities. Players can also pick the chapter or clan of their army and the tier of each piece (each of which is worth a set amount of points) and place them where you feel they would be most effective. This is necessary for the Regicide matches which require the player to start with a point-based army. IGM: There are a few previous Warhammer games that have featured complex rule sets, which can sometimes be off-putting to newcomers. What is the barrier of entry like for Regicide, if there is one? Machin : We’re working on creating a really thorough tutorial for IGM: Can you detail a few of the elite units players can recruit, both modes. Beyond that, the campaign itself acts in some ways and what their unique attributes are? as an additional method to get fully versed in the game. It allows Machin : One of my favorite units has to be the Captain with his players to experience new aspects, one at a time. Once players Thunderfire Bombardment ability that calls in a hail of explosions. feel ready, they can start multiplayer matches that are all set up Also, Rally Cry, which inspires all friendly troops on the board, based on the player’s ability. For instance, you’ll be unlikely to be 12 The Indie Game Magazine