The Indie Game Magazine May 2014 | Issue 37 | Page 9

INTERVIEW PARANAUTICAL Interview & Reflection w/ Mike Maulbeck Bonnie Burgette Paranautical Activity is a unique rogue-like game with visuals and action that are reminiscent of the early Doom and Quake series, but a gaming structure and power-up system that’s more like The Binding of Isaac. Its bright colors and rage-inducing enemies have made it a favorite with many gamers, and we spoke with Mike Maulbeck, the game’s developer (AKA “SpooderW”), to ask him how it came to be, and what we can expect in the future. Pauranatical Activity’s development came about on lark, while Maulbeck and Travis Pfenning (the game’s artist) were working on another project, and decided they needed a break. Rather than take that break, they began work on a “just-for-fun” side project. Maulbeck thought a Cubeworld-like game made with voxels would be great, while Pfenning argued that something with a more complex art style was the way to go. They compromised by emulating the style of those older FPS rogue-likes, leading to the game we see today. While some might be confused about the comparisons of Paranautical Activity to games like The Binding of Isaac and Spelunky, Maulbeck explains, “I think they’re really similar in some ways and different in others… they’re all really hard perma-death and randomly-generated. If you put a first-person camera in Isaac, it would look a lot like Paranautical Activity.” a large influence on the game we see today. YouTuber Green9090 suggested an invincibility timer (activated upon damage being taken); this is now a key feature. Matthew Swauger, an artist/ gamer, drew a turtle wearing a rocket launcher -this enemy will be in the next update. The in-game crossbow was influenced by a Let’s Player simply asking for it in a video. Regarding the official release, Maulbeck says that he is, “looking forward to working on something else totally different,” and that doing so, “is going to be really cool.” He hopes to only release two more updates before the official release. There won’t be anything large in either update, but the tendency toward adding more user-inspired content will definitely be a part of it. You can follow Mike Maulbeck on Twitter @ spooderw, and Travis Pfenning @Vallisca3x3x3. Look for the final version of Paranautical Activity to be released this Summer. It’s currently available on Steam for $9.99. Certainly, the maps and item system/collection in both games are strikingly similar. But one major difference between item collection in Isaac and PA, however, is that while you must collect a magnet in Isaac that draws items to you, magnetized collection is automated in PA by design, due to a player’s suggestion. Player feedback has been 9 The Indie Game Magazine | www.indiegamemag.com