The Indie Game Magazine March 2015 | Issue 47 | Page 9
GAME WATCH
Proto-type Fun
by Nick Cescon
H
appy patch month, sports fans! Get ready for some Proto
Star goodness this month, with the official launch of the
much anticipated ProtoGames Initiative. The entire team
over at Carbine has been hard at work for months getting ready
for this drop, and the amount of layers they’ve managed to pack
into one patch is pretty epic in itself. Not only do WildStar players
get a new dungeon, but a harder version of that dungeon that
itself then has an even more difficult version, as well as a new
Shiphand, making this one intensely awesome content drop that
reinforces Carbine’s dedication to making this year awesome for
the WildStar community.
Carbine has really outdone themselves with this update, and
have not only expanded the endgame content for their veteran
players, but have also created new content for earlier in the
game that newer players will be able to enjoy.
The ProtoGames Initiative contains a new dungeon in which
players battle against a set amount of random rooms and bosses
designed to be both challenging, and instructive in teaching players the mechanics and intricacies of WildStar’s unique combat
system. On the surface, the dungeon looks like a new game
show that the Proto Star Company is putting on in the search for
ever-expanding profit, something which they are well-known
for, but in actuality it serves as more of a mid-game tutorial.
Players are expected to know the basics of combat before enter-
ing the dungeon, as it starts
around Level 10, however it fixes
one of the most common complaints about the difficulty curve
in WildStar by layering tutorial into gameplay.
In the past, the steep jump in difficulty between questing and
dungeoneering frustrated multitudes of Nexarians to the point
of not playing dungeons altogether until later on in the game.
The fights were difficult, the mechanics were hard to understand, and no one seemed to be able to coordinate at a level that
Carbine expected their Level 10 players to be able to handle.
But The ProtoGames Initiative finally fixes that. Each random
room that players encounter in the earliest iteration of the dungeon is tailored to be enjoyable, challenging, and educational,
serving as a fine example of WildStar’s robust combat system.
There is an explanation of each fight as it happens, explaining
what the Tank, Healer, and Damage Dealers’ jobs are when they
need to perform them. All this, mixed with some visually obvious positional queues, make the dungeon an excellent learning
tool and hook for new players to enjoy the game and reinforce
the great gameplay even with a heightened challenge curve.
If you think that sounds fun, just wait until you try the Ultimate
version at level 50, which even has a Veteran version. Until next
month, I hope you enjoy the frontier amidst the never-ending
quest to help uncover the secrets of Nexus!
Developer: Carbine Studios
Platforms: PC, Mac, Linux
Website: https://shop.wildstar-online.com/
Twitter: @WildStar
9