The Indie Game Magazine June 2015 | Issue 50 | Page 11

“...You can’t control k what other people thin , or say about your game but you can control how good it is.” g around many games rattlin . I still have many, my own company I get them out! k there is a fair start d I can’t rest until imation, and I thin inside my head, an good as the an the industry, do AI is only as on the AAA side of th in that. ent so much time market their g sp degree of tru s of how to better already IGM: Havin then I assume you s for indies in term y tip possible task your own engine, recom- you have an an increasingly im If you are writing noticed seems like ute. Otherwise, I’d tting made each year. ve chosen that ro e of their games? Ge e games are being know why you ha real and making us y thousands of indi am py of Unity or Un ious now that literall at, but if there is, I mend grabbing a co systems. Your prec magic answer to th and state-machine ding, animation ings that make Lewis : I wish there was a pathfin g on the th better spent focusin it. time will be much sure I don’t know venting the wheel. ve that your than re-in still choose to belie me unique, rather your ga e next It might sound quite naive, but I the quality er th exponentially with game AI improve ov notice- chances of being noticed increase uld you like to see rol what other e AI is IGM: How wo day, you can’t cont c areas where gam At the end of the e there any specifi rol how good few years? Ar of your work. ent? e, but you can cont say about your gam d in need of refinem k or ably lacking an focus on that. and it’s people thin dation would be to lacking right now, it i 2