The Indie Game Magazine June 2015 | Issue 50 | Page 11
“...You can’t control
k
what other people thin ,
or say about your game
but you can control how
good it is.”
g around
many games rattlin
. I still have many,
my own company
I get them out!
k there is a fair start
d I can’t rest until
imation, and I thin
inside my head, an
good as the an
the industry, do
AI is only as
on the AAA side of
th in that.
ent so much time
market their
g sp
degree of tru
s of how to better
already IGM: Havin
then I assume you
s for indies in term
y tip
possible task
your own engine,
recom- you have an
an increasingly im
If you are writing
noticed seems like
ute. Otherwise, I’d
tting
made each year.
ve chosen that ro
e of their games? Ge
e games are being
know why you ha
real and making us
y thousands of indi
am
py of Unity or Un
ious now that literall
at, but if there is, I
mend grabbing a co
systems. Your prec
magic answer to th
and state-machine
ding, animation
ings that make Lewis : I wish there was a
pathfin
g on the th
better spent focusin
it.
time will be much
sure I don’t know
venting the wheel.
ve that your
than re-in
still choose to belie
me unique, rather
your ga
e next It might sound quite naive, but I
the quality
er th
exponentially with
game AI improve ov
notice- chances of being noticed increase
uld you like to see
rol what other
e AI is
IGM: How wo
day, you can’t cont
c areas where gam
At the end of the
e there any specifi
rol how good
few years? Ar
of your work.
ent?
e, but you can cont
say about your gam
d in need of refinem
k or
ably lacking an
focus on that.
and it’s people thin
dation would be to
lacking right now,
it i 2