The Indie Game Magazine June 2014 | Issue 38 | Page 13

THINGS WE TEACH EACH OTHER Critical Play by Chris Totten Game Designer, Digital Artist, Game Design Professor www.christotten3d.com Moreso than other fields, game development allows new designers to feel as though they possess expert level knowledge through years of play and fandom. For the consumer-turning-creator, game development features a lot of hard truths regarding the amount of time, energy, and work it takes to create what they previously thought were simple games. However, an often-overlooked switch that new developers must make to become good creators - besides all that software stuff - is how to be analytical about games, rather than simply a knowledgeable fan. Everybody’s an Expert Often, I will see a new developer brag about their high gamerscore or their experience winning gaming tournaments. Likewise, I have had students ask questions or make comments meant to display their trivia knowledge about their favorite games. This is a common and easily understood phenomenon: In gaming circles, ability and fan knowledge are social currency that allows someone to be a more elevated member of the community. When entering the world of de ͥ