The Indie Game Magazine July 2015 | Issue 51 | Page 11
Developer Leigh Harris
Meet the Flat
Earth Games
Team
Rohan Harris: Designer / Lead Programmer
(co-founder of Flat Earth Games)
Leigh Harris: Lead Designer (co-founder of
Flat Earth Games)
Mathew Purchase: Lead Artist (previously
the lead artist for Metrocide)
Piers Gilbertson: Lead Audio Engineer
(previously the audio lead on TownCraft, exWeta audio producer)
Developer Rohan Harris
Danii Johnsone: Musician (previously the
musician for Metrocide)
More musicians will be announced in future
segments, so stay tuned!
Writers
Roundup
different. So as a player, you are one something to keep an eye out for as
of a weird class of people who travels development progresses.
so much that you hear these varying
Join us again next issue for another
different perspectives on the cluster.”
installment of Game Watch! As previThis idea is especially interesting when ously mentioned, we’ll be introducing
considering the fact that it encourages a rotating cast of games to look at each
players to explore the far reaches of issue, so you’ll have to subscribe to
the cluster if they want to get the full IGM if you want to keep track of your
story on current events. Beyond that, favorites. Objects in Space will be back
Harris mentions that “It also kinda ties soon, and the next time we look at it,
into the notion that if the player plays we’ll be covering the specifics of the
it safe and sticks to familiar systems game in more depth. Everything from
and routes, they too will end up with details about the story to an inside look
a slanted view of the world. The more at the rather unorthodox and unprecadventurous player will genuinely edented writing team, to a timeline of
become more worldly.” How much of the project’s development so far are
an effect this will have on the overall all on the way.
story - and subsequently how much
replay incentive it provides - will be
Daniel McMahon: Writer for L.A. Noire, Majestic Nights, and other video games
Craig Johnson: Author of Modernity Without
a Project (a PhD holder in modernism and
architecture)
Imogen Dall: Copywriter for various agencies, writer of numerous short web series/
short films
Charlotte Bradley: Playwright and producer
of numerous plays (was most recently the
producer of Asylum)
Louise Bennett: Online role-playing game
content writer (MUDs, MUSHs etc) for about
15 years
Shay Leighton: Founder of Tough Guy Book
Club and enthusiast writer (pen&paper RPG
worlds)
Nikolai Goundry: Student of game design at
the Academy of Interactive Entertainment
Developer: Flat Earth Games
Website: www.flatearthgames.co.au
Twitter: @fegames
www.indiegamemag.com
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