The Indie Game Magazine December 2015 | Issue 56 | Page 16
area through feedback and communication with the team.
IGM: Can you give us a sense of scale in terms of the differences
in monster sizes? Some of the creatures seem to be far larger
than players.
Rubyor: Creatures range from your basic piglet or wolf pup that nip
at your heels to the gigantic Forest Giants 30ft in height that can
squash an ill-equipped player in just a few hits. Of course there is
the dragon Kur, which requires nothing less than a solid raid force
to slay.
Unlike other survival games, Savage Lands features a handful of
unique boss creatures that players can kill, similar to an RPG. Each
of these boss creatures all have unique legendary weapons and
armor that can be looted.
IGM: What role do fortifications play in the game? Do different
buildings protect from different creature types?
Rubyor: Buildings provide the basic shelter needed to survive in
the world. They mitigate cold and prevent creatures from attacking
you. You can also build your own forge to craft weapons and gear.
As we move through Early Access we plan to add more
functionality to our existing build system and add in additional
features like barricades and traps. We also plan to expand the
AI so that the