The Indie Game Magazine April 2015 | Issue 48 | Page 9
Ikinema – who then displayed the game during their presentation
at GDC 2015 – Mooneye Studios was able to begin reaching out to
potential investors to increase their funding for Lost Ember. Apel
confirmed that negotioations had begun and were ongoing, so the
game has reached a presentable enough state that it is possible to
begin shopping it around.
Yet, even with such progress in terms of internal goals, the team was
admittedly disappointed with the lack of overall project development
they were able to get done. There was no mention this month of
how soon their vertical slice would be completed, nor any mention
of the planned teaser trailer. These two objectives would allow the
public to catch a glipse of Lost Ember for the first time, at an event
similar to GDC or PAX East. Additionally, Apel mentioned the studio
had to deal with a lot of legal and financial work this month. While
he did not confirm any specifics, he did cite the necessary project
management hurdles as a cause of slowed production.
Heading into the next month, the team plans to hammer out the
specific plot points of Episode 1. By next issue, Mooneye should
know exactly what aspects of gameplay and level design need to be
completed in order the finalize the first installment of Lost Ember.
They will continue to reach out to investors, as well. Most interestingly, they will also be releasing a mobile game, called Super Carl,
which will potentially already be out by the time our April issue is
published.
Super Carl is an Android game that was developed prior to the
production of Lost Ember. It was designed by Mooneye over the
course of three months, and just recently received a final bit of polish. Details can be found on the game’s IndieDB page, but the basic
goal of Super Carl is to save a sheep from falling off a cliff by moving
fences. No details concerning pricing were disclosed.
Lost Ember still has a long journey ahead before it’s ready to release,
but the team at Mooneye is consistently growing and motivated by
a clear set of objectives. Be sure to check back next issue to catch
another behind-the-scenes, inside look at indie game development
with Game Watch.
Developer: Mooneye Studios
Website: http://www.lostember.com/
DevBlog: www.mooneyestudios.com/blog
Twitter: @MoonEyeStudios
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