The Indie Game Magazine April 2015 | Issue 48 | Page 9

Ikinema – who then displayed the game during their presentation at GDC 2015 – Mooneye Studios was able to begin reaching out to potential investors to increase their funding for Lost Ember. Apel confirmed that negotioations had begun and were ongoing, so the game has reached a presentable enough state that it is possible to begin shopping it around. Yet, even with such progress in terms of internal goals, the team was admittedly disappointed with the lack of overall project development they were able to get done. There was no mention this month of how soon their vertical slice would be completed, nor any mention of the planned teaser trailer. These two objectives would allow the public to catch a glipse of Lost Ember for the first time, at an event similar to GDC or PAX East. Additionally, Apel mentioned the studio had to deal with a lot of legal and financial work this month. While he did not confirm any specifics, he did cite the necessary project management hurdles as a cause of slowed production. Heading into the next month, the team plans to hammer out the specific plot points of Episode 1. By next issue, Mooneye should know exactly what aspects of gameplay and level design need to be completed in order the finalize the first installment of Lost Ember. They will continue to reach out to investors, as well. Most interestingly, they will also be releasing a mobile game, called Super Carl, which will potentially already be out by the time our April issue is published. Super Carl is an Android game that was developed prior to the production of Lost Ember. It was designed by Mooneye over the course of three months, and just recently received a final bit of polish. Details can be found on the game’s IndieDB page, but the basic goal of Super Carl is to save a sheep from falling off a cliff by moving fences. No details concerning pricing were disclosed. Lost Ember still has a long journey ahead before it’s ready to release, but the team at Mooneye is consistently growing and motivated by a clear set of objectives. Be sure to check back next issue to catch another behind-the-scenes, inside look at indie game development with Game Watch. Developer: Mooneye Studios Website: http://www.lostember.com/ DevBlog: www.mooneyestudios.com/blog Twitter: @MoonEyeStudios Advertisement: