The Indie Game Magazine April 2015 | Issue 48 | Page 15

Indie Game Magazine: The Lost Pisces a reimagining of Hans Christian Anderson’s The Little Mermaid. What makes this classic story the perfect blueprint for the narrative you’d like to tell with Pisces? Dan Rutkowski: Good question. The original Little Mermaid is a pretty fascinating short story that I’ve always admired, because it’s a really “deep” story that barely anyone is familiar with. The animated versions that were created didn’t do the core message justice, unfortunately. That said, the original tale was actually about the Little Mermaid desperately searching for a soul, and doing anything to gain one. Most fairy tales don’t get into such complex matters as searching for a soul in order to evade the infinite nothingness of a death without one. That’s a pretty intense concept for a children’s story. Andersen’s version existed within a world where religious beliefs dictated that, strictly speaking, only human beings have souls. Animals, plants, etc. are alive and conscious beings, but they don’t have a soul that will allow them to continue on after death… at least according to the story. It takes place at the end of the last great high-civilization (cough, Atlantis, cough) and sees the world’s coastal regions (which today hold roughly 44% of the world’s population) being drowned under the seas as they slowly rise and consume more and more land. With their backs set against still-existing glaciers, the civilization has to abandon its technological endeavors and go into a sort of survival mode. Think about it: Scientists are no longer focused on research… they’re focused on feeding their families. That goes for every profession. And when a civilization is dealing with starvation, flooding, infrastructure collapse, power-vacuums, hysteria, and massive migrations, it doesn’t have the time or manpower to maintain the knowledge it’s gained over the eons… and so within only a generation or so, those technological marvels can be lost. Realistically, an advanced civilization can be sent into stone-age existence very quickly. Knowing that we wanted to play with AI quite a bit, there’s this obvious sort of connection to the question of “what is a soul?” It’s easy enough for many people to imagine that anything alive has some eternal essence, but it’s difficult to imagine that something which has never been alive can actually house a soul. However, if one day we create AI that is sophisticated enough to understand its own existence, it’s a legitimate conclusion that the AI would ask the same thing any child eventually does: What happens to us at “the end?” If we can build a machine that can question its existence, it will almost certainly experience the same terrifying eternal questions that any human being is faced with. Our Little Mermaid’s name is Pisces, and she’s faced with those same questions. She’s endowed with enough consciousness to become consumed by the same haunting ideas as the Little Mermaid had, and she is So, in short, The Lost Piscestakes place during driven to become human in order to gain this “fall” from grace. It’s a moment in time where you’ll see beautiful monuments that a soul. stand as testaments to what civilization can IGM: can you tell me about the game’s set- achieve, being lost to time and the oceans. ting? It obviously differs fro HH