The GameOn Magazine Issue 64 | Page 9

Articles Why We Need Anita Sarkeesian recognized voice of feminism within videogames. She’s not perfect, but I will say this: we need her now more than ever. Anita is the eye of the storm in the debate over the place of women in videogames. Her position is unique in that it attracts and concentrates the ire of gamers who want to keep feminism and diversity out of videogames. Before her meteoric rise to internet stardom, the gaming community’s sexism was spread out. There was criticism and there were people in the Issue 64 • February 2015 community who wanted to improve their virtual spaces, but they never attracted the sheer volume of attention and vitriol that is the new norm. Tropes vs Women in Videogames presented a pointed threat to the frothing psychosis of future Quinspiracy theorists and men’s rights activists. They struck out wildly at the woman who they thought was the architect and extension of a digital gynarchist conspiracy that sought to take their videogames away. Like rabidly sexist Fox Mulders they seek to expose the “truth” of Anita’s supposedly zionist, misandrist, and/or fascist agenda. In a fashion unique to the information age, a culture war was started with Feminist Frequency at its center. While I can’t say I enjoy reading about the latest Twitter death threat against a female developer or journalist, I believe that though gaming has become regressive in some ways, I am glad that it is now a battlefield. Sexism is a tumor that leeches vibrancy and joy out of gaming. I’m not happy that it exists, 9 • GameOn Magazine