Articles
The Problems with Assassin’s Creed
Rogue, you captain a ship
again! And you’re still a faceless,
voiceless videogame tester
in the modern era sections.
Ubisoft have been accused
of making all of their games
similar. Open worlds with areas
you have to climb to unlock the
map, with areas of enemies
you need to conquer. Far Cry,
Watch_Dogs, Assassin’s Creed…
I’m fine with that, really. It’s
something that works. But
making the same thing three
times with a different storyline
is lazy - it’s reality television.
Now, Assassin’s Creed: Unity
is again a game I haven’t yet
Issue 64 • February 2015
seen. But it appears to be a
return to what the Assassin’s
Creed games should be - a city
to parkour around while killing
people. I have little knowledge
of the modern-day sections, but
from what I understand there’s
almost nothing. This is the final
thing Ubisoft need to remedy.
I mentioned before that the
games should be characterfocused. That doesn’t just
apply to the main storyline.
What worked well for the first
four titles was the overarching
storyline held together by
Desmond Miles. Making the
main character ‘you’ is only
beneficial in videogames that
need true immersion such
as horror games. My wife got
very irritated with being called
‘numbskull’ by one of the
characters in Assassin’s Creed:
Rogue - something that happens
many times throughout the
game. If it was a character
named Erica or Tom that was
being called a numbskull,
then she would have probably
enjoyed exploring the modern
day setting whilst the character
was continually insulted.
Once they have those things
remedied, I’m sure I can be
convinced to return to the
series. Well, and once they stop
charging for the main storyline.
15 • GameOn Magazine