Articles
5 Strangely Terrifying Locations in Games
no order, and by no means
the best; of levels that can
strike fear in the player, even
in the absence of danger.
Frigate Orpheon -METROID PRIME
Metroid Prime is brilliant.
Though visibly dated, it still
looks and plays beautifully.
A large factor that ensured
Metroid Prime’s success
was how well it managed
to translate Super Metroid’s
atmosphere into a first person
perspective. While Prime has
its share of creepy moments
(particularly when the lights
go out), it’s the opening
stage, the Frigate Orpheon,
that is most memorable.
Samus’ Varia Suit and Arm
Cannon do little to stop you
from feeling small as you
walk through the Orpheon’s
claustrophobic halls. Scans
of the dead or dying Space
Pirates detail their violent last
moments, but fail to mention
the identity of their attackers.
That unknown threat lingering
in the back of your mind as you
walk through the quiet rooms
of the Orpheon makes for a
powerful and unforgettable
introduction to the game.
Issue 61 • November 2014
Daedric Ruins – THE
ELDER SCROLLS III:
MORROWIND
Exploring Morrowind, you’ll
inevitably crawl through
countless dungeons. There’s
something intangible that
separates the Daedric Ruins
from any thieves’ hideout,
forgotten Dwemer structure
or ancestral tomb; an innate
feeling that you’re messing
with something much
bigger than yourself.
It doesn’t take long to reach
a point where your character
can take anything the game
throws at them, but even so;
entering a Daedric structure
is always accompanied by an
uneasy, dreadful feeling. Even
the exterior of the Daedric
Ruins, in broad daylight no
less, can conjure up feelings
of panic and confusion; their
jagged, nonsensical architecture
looking like something
straight out of Lovecraft.
Nothing’s sacred in The Elder
Scrolls, but the Daedric Ruins
come close. They’re possibly
the only places in the game
where you won’t charge in
weapons flailing but instead
approach with caution.
17 • GameOn Magazine