The GameOn Magazine Issue 60 | Page 18

Articles The Treatment of Death in Videogames The Treatment of Death in Videogames Alex goes into how death is portrayed in video games, whether it’s a player’s death or the death of others, and their effect on players. By Alex Avard D eath. It comes to all of us. It comes particularly often, however, to video gamers. The majority of games feature death in one form or another, so the question arises as to how the medium is portraying the concept. Whilst films and books often give great emotional impact to a characters passing, video games often involve the repeated demise of the playable protagonist at the fault of the gamer, so the implications are inevitably going to differ. Noone screams at the telly out of pity and mourning when Gordon Freeman takes one too many bullets to the zero-suit; but they will instead scream for a different reason. Player death does not usually mark an emotional tragedy in video games, but it does mark a setback for player progression Issue 60 • October 2014 much to the frustration of the gamer. It is part of the trial and error process that defines many gameplay experiences and thus gamers learn from their death rather than lament it. Does this belittle the impact of death? Well it certainly presents it as a minor frustration rather than a permanent loss, but it also teaches players to learn from their mistakes. The whole point of many games is to avoid your demise as much as you can, which arguably goes some lengths in painting death in as negative a light as possible. Of course, roguelike games, which appear to have proliferated lately, accentuates 18 • GameOn Magazine