The GameOn Magazine Issue 60 | Page 12

Articles DLC WTF high end of pricing. It costs a company plenty to get a single multiplayer map created, but there’s no reason to charge £34.99 for a four map pack Call of Duty: Ghosts Season Pass. That’s £2.91 per map, less if you include the skins, etc also in the season pass. Call of Duty: Ghosts has literally made Activision over a billion dollars across four consoles - and the majority of gamers will play online and feel they have to buy the map packs to compete properly. So if each of those billion dollars was spent on a copy of the Gold Edition (the expensive, most recent edition), that would be 20,004,000 copies. That’s £58,211,640 Activision is making per map. Issue 60 • October 2014 Infinity Ward subsists of under 250 employees, meaning that is plenty to pay each one for the hours they put into each map, plus another arse-load of money to pay Activision’s 7,000 employees. For a single map from a single game. Almost sixty million pounds. Going to Grand Theft Auto V - Rockstar has released six bouts of DLC, introducing new weapons, clothing and vehicles each time. In total they have cost exactly £0 so far, with more DLC coming for the exact same price. Rockstar has under 1,000 employees and with Take-Two Interactive as publishers they have just over 3,000 people pulling a paycheck related to GTA. And yet their earnings are up, whereas Activision’s are down. The two companies don’t pull the same annual figures, but that isn’t the point to this article. I couldn’t find any earnings figures or employee numbers for Deep Silver, so I can’t guess at how its DLC is doing, but the multiplayer isn’t important for Saints Row IV, which is a single city and no maps like GTA Online. However, one studio releases a few DLC to higher earnings, the other releases a ton to lower. There may not be a direct correlation to the overall finances, but it’s certainly interesting. 12 • GameOn Magazine