The GameOn Magazine Issue 59 | Page 13

Articles Why I’m Sick of the Female Representation Arguments outside of the extremely popular first-person-shooter model. This is coming from someone who would call themselves an FPS veteran. I would go as far as to say it’s my favourite genre. But I am aware that it’s stagnant and instead of there being more of the Sci-fi/Modern Military Shooter games cobbled together we need to look at how other and possibly unknown genres can help gaming be seen as something less than a 16-year-old’s wet dream. While some developers have strived to push the boundaries of what an FPS can be, the story it can tell and the emotions it can convey, there are very few who do. Bungie arguably invented the console shooter with Halo: Combat Evolved and are once again pushing Issue 59 • September 2014 the envelope with Destiny by integrating MMO sensibilities into a space more known for its standard eight-hour campaigns, not open expansive levels and replayability. This is only one example. Many others like Gone Home and Call of Duty 4: Modern Warfare showed us that we could explore in first person and not shoot a thing and that you could show the horrors of nuclear armament in a compelling and emotionally charged way. Once the industry grasps that there are other ways to tell stories, things will be better. Job Stability We enjoy games made by big studios all the time, but these are the lucky ones. Most moved to a point where we lack almost any middleware developers anymore. Any developers in this small area of the ecosystem are very much in a bad way and are not in a hugely stable financial position. With the very public collapse of THQ recently one of the last of the great middleware publishers vanished. Games are now AAA or Indie. There is very little middle ground and many smaller studios that did exist ar e being swallowed up by the larger publishers. Where am I going with this? Well, this makes any new studio that wants to open, without large publisher backing, a very high risk operation. Most smaller studios suffer layoffs and closures constantly. The industry is so fickle and has 13 • GameOn Magazine