Joe’s Top 3 Games of the Generation
game does fit into the RPG genre, almost every
element that makes up the world of Lordran feels
fresh. The spiritual successor to Demon’s Souls
may have sold on the strength of its punishing
difficulty alone, but that’s not its only asset by a
long shot.
The combat system is superb, rewarding calm,
precise planning rather than mindless hack n’ slash
button mashing, with an oppressive atmosphere
that bears down on you with every step taken.
What you see and what you feel creates a conflict
too; Anor Londo is disarming with it’s sun-soaked
grandeur, but also makes you feel lonely due to its
sheer size and lack of any signs of life.
was it almost a technical masterpiece, it proved the
Japanese company still knew how to make genredefining video games. Not only did the 30+ strong
character roster look visually outstanding, but
every Hadouken, Sonic Boom and Psycho Crusher
was animated to such high quality and flair that
every returning character felt entirely brand new.
Street Fighter IV arguably still reigns supreme today
in the fighter genre. I just hope that if Capcom ever
decide to make V, they create a boss that isn’t as
much of a cheap asshole as Seth.
Deus Ex: Human Revolution
I’m sure die-hard fans of the series will remain firm
in their view when they say the original Deus Ex was
the best of the series, but even if that’s the case;
there’s no denying that Eidos Montreal created
a faithful and excellent reboot of the cyberpunk
series.
Most of all though, what makes Dark Souls
so memorable for me is its story. Subtle item
descriptions, character dialogue and visual clues
form jigsaw pieces that can be gradually fitted
together to learn what caused the damnation of
humanity. You have to earn the story in Dark Souls,
and unless you explore all of what Lordran has to Adam Jensen’s transition from unaltered human to
offer, y