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XCOM: Enemy Unknown - The First Hour
2105 - I’m surprised at the effort that’s
gone into these cutscenes. I wonder if
the rest of the game is as cinematic.
2105 - Can faintly hear someone
moaning “help” up ahead. One of the
lost German recon soldiers?
2106 - The grid-based movement
mechanics seem fairly intuitive. About
to put them to the test by moving into
the warehouse ahead.
2107 - That’s two windows smashed
through and one door kicked in.
Stealthy, guys.
2107 - Oh, and there’s the guy who we
heard asking for help, at the back of
the room. Stood creepily still, dimly lit
and holding a grenade. This can’t end
well.
2111 - Now the mission is over, it’s time to choose
2108 - Going to send Zaytsev to slowly approach a continent as my base’s location. Since it’s my
and disarm him.
first playthrough, I’m limited to Europe or North
America. I choose Europe for its cheaper labs and
2109 - That went about as well as expected. workshops.
Shining a light on the man revealed that he was
being controlled by an alien who promptly killed 2112 - I meet Central Officer Bradford. He tells me
Zaytsev, while his extraterrestrial buddy took out to go to the barracks as Lopez is due a promotion
Parker. Now my last two soldiers are flanked.
(rightly so!). Before doing so, I examine the base.
Each room is unique and filled with people going
2110 - Nakamura and Lopez take out an enemy about their jobs, or simply socialising in their
each, but a third appears behind Nakamura and downtime.
kills her.
2114 - From the athletic types working out in the
2110 - Lopez is the last man. He moves into a gym, to the scientists experimenting in the lab, the
flanking position on the last bogey and takes him detail in the base is incredible. Firaxis have done a
out.
fantastic job with this.
XCOM: Enemy Within Special Edition 2013
9 • GameOn Magazine