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XCOM: Enemy Unknown - The First Hour 2105 - I’m surprised at the effort that’s gone into these cutscenes. I wonder if the rest of the game is as cinematic. 2105 - Can faintly hear someone moaning “help” up ahead. One of the lost German recon soldiers? 2106 - The grid-based movement mechanics seem fairly intuitive. About to put them to the test by moving into the warehouse ahead. 2107 - That’s two windows smashed through and one door kicked in. Stealthy, guys. 2107 - Oh, and there’s the guy who we heard asking for help, at the back of the room. Stood creepily still, dimly lit and holding a grenade. This can’t end well. 2111 - Now the mission is over, it’s time to choose 2108 - Going to send Zaytsev to slowly approach a continent as my base’s location. Since it’s my and disarm him. first playthrough, I’m limited to Europe or North America. I choose Europe for its cheaper labs and 2109 - That went about as well as expected. workshops. Shining a light on the man revealed that he was being controlled by an alien who promptly killed 2112 - I meet Central Officer Bradford. He tells me Zaytsev, while his extraterrestrial buddy took out to go to the barracks as Lopez is due a promotion Parker. Now my last two soldiers are flanked. (rightly so!). Before doing so, I examine the base. Each room is unique and filled with people going 2110 - Nakamura and Lopez take out an enemy about their jobs, or simply socialising in their each, but a third appears behind Nakamura and downtime. kills her. 2114 - From the athletic types working out in the 2110 - Lopez is the last man. He moves into a gym, to the scientists experimenting in the lab, the flanking position on the last bogey and takes him detail in the base is incredible. Firaxis have done a out. fantastic job with this. XCOM: Enemy Within Special Edition 2013 9 • GameOn Magazine