The GameOn Magazine - Free Special Editions XCOM: Enemy Within Special Edition | Page 33

Know Thy Enemy - The Aliens of XCOM: Enemy Unknown breed of Alien, and it’s as deadly as it is weird. The ominous manner of its movement, like a small UFO, makes it an instantly distinguishable threat. By the time it’s opened up the shell and fired its weapon (or worse, thrown an unexpected grenade), your man is probably already on the wall of heroes. The Sectopod is another technology focused Alien that provides the heavy armament of the X-ray army. In a game focused on tense and small combat situations, the Sectopod stands as an unusual enemy that blasts open the battlefield. It’s a terrifying prospect at first, but much like the Berserker, it forces you to incorporate some serious teamwork. As if these creatures weren’t bad enough, let’s not forget that most of them have upgraded versions. The heavy floater is a real pain on first arrival, so too is the Muton Elite, who sticks around for a lot of the game. Then there’s the final, and possibly most devastating opponent; the Ethereal. Their mind controlling abilities are exceptional and they typically wield the power to control one of your squad members. Having to murder your own XCOM: Enemy Within Special Edition 2013 man or woman is one of the most difficult parts of Enemy Unknown. They often come with a heavily armed entourage as well, so while they’re weak themselves, it can be tricky to get up close and personal. XCOM: Enemy Unknown is an infamously tough game, particularly on the harder difficulties. So the last level was always going to be a tough one. It features a deadly catwalk of all the creatures you’ve battled up to this point: big, small, intelligent, fearsome, unusual, mechanic. There’s a lot of variety and therefore a lot of interesting gameplay. The game closes with a battle against the Uber Ethereal who can provide one of the most tricky boss battles in gaming. But then again, if you’ve got the right team and the right tactics, he can be eliminated relatively quickly. In reality, he’s perhaps a somewhat uninspired final boss for a game that features so many awesome bad guys. They’re fun to play against, interesting to discover and they all look like a sci-fi dream come true, helping to make XCOM the classic that it will always remain. Ryan Davies 33 • GameOn Magazine