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XCOM: Enemy Unknown - The First Hour
soldiers. I am tempted to edit them
all, but decide not to, otherwise I’ll
be here all night. I also worry that it’ll
make me too attached to the team
that I will inevitably get killed.
2120 - Same drill as before: Sweep
the site and neutralise threats.
2121 - The first instruction teaches
me how to open doors quietly. I
believe that may have been a useful
option in the last mission.
2122 - Sent Lopez - who’s surprisingly
2115 - I finally pull myself away from sightseeing to
nimble for a heavy gunner - up to a
promote Lopez. I’m then requested in the research roof via the drainpipe, which alerted the aliens. So
lab.
much for the quiet approach.
2116 - Using alien artifacts discovered in Berlin, we
are able to research either new armor materials or
weapons technology. Seeing how the enemy were
able to cut through our soldiers’ armour in the last
mission, I vote for the armour research.
2117 - Now I’m being summoned to mission
control. It’s a busy life for a commander.
2117 - Central Officer Bradford informs me that
there have been alien sightings in both US and
China. I can only help with one, and each will give
me a different reward, but will leave the other
country less likely to help in the future. I choose
the US as I believe the four scientists they offer
will be more useful in the long run than the bit of
money offered by China.
2123 - I’m finally able to control my squad without
the influence of mission control. We take out the
two aliens with ease, leaving us to scan the rest of
the area.
2125 - Uh oh. Alien activity. The squad slowly
manoeuvre along a pier, forcing the ETs into a
building at the end.
2126 - Mission control reminds me that Lopez’s
rocket launcher might be able to bring down the
aliens’ shelter. Unfortunately, he misses horribly.
2128 - Oh dear. I leave Brown in a poor position
and the bogeys easily take him out.
2129 - Lopez avenges his fallen comrade.
2118 - Time to select my squad.
2132 - The aliens’ sheltered position make them
a pain to take down. But we get there in the end
2119 - Wow. You can really customise these without any further casualties.
XCOM: Enemy Within Special Edition 2013
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