The GameOn Magazine - Free Special Editions Star Wars Battelfront Special Edition | Page 76

team that works together and spreads out, targeting all feel unique from one another. It’ll ultimately be different areas, if not, be prepared to do a lot of one of those elements where you hit the ground dying, running miles and miles then dying again. running, and become a pro at air-to-ground support or can never really grasp; but then again, that’s why we’re not all flying with the Red Arrows. The mode certainly didn’t feel balanced though, and after numerous rounds, the battle would fall Survival on Tatooine into the hands of the Empire much more than the Rebels, whether it was an imbalance of objectives of For those that prefer a more personal approach just the walkers being too damn difficult to destroy to their gameplay, then Survival on Tatooine is what I’m not sure, but EA will surely have noticed any you’ll be looking towards. Much like Call of Duty’s anomalies in statistics and will address the issues… now legendary and ever expanding zombie hordes unless of course they are working for the darkside. mode, the gameplay is basically surviving waves upon waves of enemies which grow in numbers Walker Assault of course offers the classic FPS and difficulty the further you progress. Aside combat, but scattered across the maps are power- from the hordes of Imperial troopers swarming ups for both the Rebels and the Empire, similar to towards you, Survival has something of a story Drop Zone, these can offer things such as aerial although it’s nothing more than the squid headed strikes, ion cannon strikes or mounted weapons, Admiral Ackbar telling you to get to different but in Walker Assault these are joined by aerial points around the map, keeping you from finding combat power-ups. Finding one as either side will and taking advantage of one part of the map. place you in the cockpit of an X-Wing or A-Wing for the rebels or a TIE-Fighter or TIE-Interceptor as the It’s a very simplistic mode, and one that even on Empire, and while the exclusive Aerial combat mode the most difficult setting is relatively straightforward wasn’t available during the beta, getting behind the - however, come launch there will be more difficulty controls of these ships gave us a glimpse of what settings than the three available on the beta; to expect. Controls are initially inverted, which for meaning that storm troopers might actually be able controlling aircraft is particularly odd (whoever to hit something for once. It certainly won’t make up heard of up making you go up in a plane), but aside for the lack of a single player narrative, but Survival from that, the aircraft react well to your input and is a great mode for target practice or testing your loadout but shouldn’t really detract much attention DID YO T