The GameOn Magazine - Free Special Editions Star Wars Battelfront Special Edition | Page 76
team that works together and spreads out, targeting
all feel unique from one another. It’ll ultimately be
different areas, if not, be prepared to do a lot of
one of those elements where you hit the ground
dying, running miles and miles then dying again.
running, and become a pro at air-to-ground support
or can never really grasp; but then again, that’s
why we’re not all flying with the Red Arrows.
The mode certainly didn’t feel balanced though,
and after numerous rounds, the battle would fall
Survival on Tatooine
into the hands of the Empire much more than the
Rebels, whether it was an imbalance of objectives of
For those that prefer a more personal approach
just the walkers being too damn difficult to destroy
to their gameplay, then Survival on Tatooine is what
I’m not sure, but EA will surely have noticed any
you’ll be looking towards. Much like Call of Duty’s
anomalies in statistics and will address the issues…
now legendary and ever expanding zombie hordes
unless of course they are working for the darkside.
mode, the gameplay is basically surviving waves
upon waves of enemies which grow in numbers
Walker Assault of course offers the classic FPS
and difficulty the further you progress. Aside
combat, but scattered across the maps are power-
from the hordes of Imperial troopers swarming
ups for both the Rebels and the Empire, similar to
towards you, Survival has something of a story
Drop Zone, these can offer things such as aerial
although it’s nothing more than the squid headed
strikes, ion cannon strikes or mounted weapons,
Admiral Ackbar telling you to get to different
but in Walker Assault these are joined by aerial
points around the map, keeping you from finding
combat power-ups. Finding one as either side will
and taking advantage of one part of the map.
place you in the cockpit of an X-Wing or A-Wing for
the rebels or a TIE-Fighter or TIE-Interceptor as the
It’s a very simplistic mode, and one that even on
Empire, and while the exclusive Aerial combat mode
the most difficult setting is relatively straightforward
wasn’t available during the beta, getting behind the
- however, come launch there will be more difficulty
controls of these ships gave us a glimpse of what
settings than the three available on the beta;
to expect. Controls are initially inverted, which for
meaning that storm troopers might actually be able
controlling aircraft is particularly odd (whoever
to hit something for once. It certainly won’t make up
heard of up making you go up in a plane), but aside
for the lack of a single player narrative, but Survival
from that, the aircraft react well to your input and
is a great mode for target practice or testing your
loadout but shouldn’t really detract much attention
DID YO T