The GameOn Magazine - Free Special Editions Castlevania Edition | Page 33
Articles
Interview with Lords of Shadow Producer, Dave Cox
So in this game we play Gabriel
Belmont, and he’s a vampire.
Specifically, he is Dracula, who
G:
Combo-based
fighting is generally seen as a bad guy.
games have proven extremely But, in the game, he’s fighting
popular of late, with several against all sorts of monsters
excellent titles such as God of and baddies. So - is Dracula the
War: Ascension , DmC: Devil bad guy in this?.. Or the good
May Cry and Darksiders II guy?... Or somewhere sort of in
being released over the last the middle?
couple of years. What does
Castlevania: Lords of Shadow D: Not everything is black and
2 have that makes it stand out white. Yes, you are the most
against these other titles and reviled Vampire of all time, but
appeal to players?
Lords of Shadow shows there
create this beautiful world and, a
lot of the time, the fixed camera
did it no justice. When we wanted
to move it to modern times and
a city that is tainted with evil, we
wanted the player to see exactly
what was at stake and what they
had to explore.
"We started this story
on the current gen, so it
is fitting it ends here!"
D: Evil is timeless. We wanted
to show that, no matter what
technology does or brings, evil
can infiltrate anywhere – and
gives evil forces better means to
do so. Vampires do not respect
progress, and we wanted to
show how the original castle has
tainted the modern world, with
its dark powers effecting the look
and feel of the modern world.
Plus, a good fish out of water
story, is always a great hook!
with the siege titan, where you
physically play your way up it.
D: Because it doesn’t focus on
that one element. CVLoS2 is an
epic mix of combat, character
development, puzzle solving,
and exploration. It doesn’t tie
the player to one route, and
actively urges them to explore
to build up Dracula’s abilities
as they progress. This is not
a hack’n’slash game by any
accounts. There is combat, but
just mashing buttons will get you
nowhere – timing and not getting
hit bring their own reward.
G: So we’re a little confused…
Castlevania: Lords of Shadow 2 Edition
is a tragic history there. He is
bored of immortality, but driven
by urges he cannot control. He
is offered redemption, though,
if he can take ion an arguably
greater evil...
G: What drove the decision to
move from the more linear
progression of the last game,
to the open world in this one?
What additional challenges
did this introduce to the
development process?
G: What drove the decision to
move the story into a modern
day setting, and in what way
does this impact on the style
and gameplay compared to the
first Lords of Shadow?
G: Any plans for Castlevania
on the new generation of
hardware? Can you tell us
anything about those plans?
D: We started this story on the
current gen, so it is fitting it ends
D: We worked really hard to here!
33 • GameOn Magazine