The GameOn Magazine - Free Special Editions Castlevania Edition | Page 33

Articles Interview with Lords of Shadow Producer, Dave Cox So in this game we play Gabriel Belmont, and he’s a vampire. Specifically, he is Dracula, who G: Combo-based fighting is generally seen as a bad guy. games have proven extremely But, in the game, he’s fighting popular of late, with several against all sorts of monsters excellent titles such as God of and baddies. So - is Dracula the War: Ascension , DmC: Devil bad guy in this?.. Or the good May Cry and Darksiders II guy?... Or somewhere sort of in being released over the last the middle? couple of years. What does Castlevania: Lords of Shadow D: Not everything is black and 2 have that makes it stand out white. Yes, you are the most against these other titles and reviled Vampire of all time, but appeal to players? Lords of Shadow shows there create this beautiful world and, a lot of the time, the fixed camera did it no justice. When we wanted to move it to modern times and a city that is tainted with evil, we wanted the player to see exactly what was at stake and what they had to explore. "We started this story on the current gen, so it is fitting it ends here!" D: Evil is timeless. We wanted to show that, no matter what technology does or brings, evil can infiltrate anywhere – and gives evil forces better means to do so. Vampires do not respect progress, and we wanted to show how the original castle has tainted the modern world, with its dark powers effecting the look and feel of the modern world. Plus, a good fish out of water story, is always a great hook! with the siege titan, where you physically play your way up it. D: Because it doesn’t focus on that one element. CVLoS2 is an epic mix of combat, character development, puzzle solving, and exploration. It doesn’t tie the player to one route, and actively urges them to explore to build up Dracula’s abilities as they progress. This is not a hack’n’slash game by any accounts. There is combat, but just mashing buttons will get you nowhere – timing and not getting hit bring their own reward. G: So we’re a little confused… Castlevania: Lords of Shadow 2 Edition is a tragic history there. He is bored of immortality, but driven by urges he cannot control. He is offered redemption, though, if he can take ion an arguably greater evil... G: What drove the decision to move from the more linear progression of the last game, to the open world in this one? What additional challenges did this introduce to the development process? G: What drove the decision to move the story into a modern day setting, and in what way does this impact on the style and gameplay compared to the first Lords of Shadow? G: Any plans for Castlevania on the new generation of hardware? Can you tell us anything about those plans? D: We started this story on the current gen, so it is fitting it ends D: We worked really hard to here! 33 • GameOn Magazine