The GameOn Magazine - Free Special Editions Castlevania Edition | Page 26
Articles
Discovering Castlevania 64
whip to see if that would work,
and since this is a dumb game of
course the gate burns into flames
and a huge skeleton boss jumps
out to play. He’s really easy, but
his trick is he pulls extra smaller
skeletons out of the ground to
fight you which shows another
one of the games’ huge issues:
the targeting system.
to the boss (as the game proudly
boasts by having the words
BOSS VIEW in the bottom left
hand corner for no reason) so it
sort of confuses your brain when
Reinhardt will suddenly start
whipping in opposite directions
at nearby flies or something.
Also, keep in mind the giant
skeleton is pulling little ones
out of the ground, constantly
It’s always difficult to tell why creating new targets to auto lock
these things don’t work when to and further confuse you.
they don’t work, but I think it’s
because the game will always Another issue with the camera
auto target the enemy closest has cropped up as well; it always
to you regardless of threat or tries to get directly behind you
logic. This is a major problem when it locks on to an enemy.
here for two reasons. First of all This is a good idea in theory, but
the camera is constantly glued it moves in a way that makes
Castlevania: Lords of Shadow 2 Edition
Reinhardt obstruct your view
of the whip when you make an
attack, and I’m having issues
telling how far away I am from
enemies and how long my whip’s
hit box is.
Consider me an expert on this as
I am someone who has beaten
literally two Ratchet and Clank
games; these targeting issues
combined with this game’s
camera are going to be what kills
it for anyone.
Another problem that’s cropped
up is the enemies were dropping
little jewels and other items and
I couldn’t figure out how to pick
them up. I tried crouching but
kept accidentally doing a Mega
Man style slide and dropkicking
skeletons in their knee caps.
After trying literally every button
it suddenly dawned on me that
you have to be standing still on
items and hit the right C button.
Perfect, nothing could be more
beneficial to the game’s flow, it
would be just flat out silly if you
could say, just walk over the
items to collect them. Maybe
there was a memo sent out at the
time by Nintendo to third party
developers demanding they use
every single button to try and
justify the N64 controller’s weird
design.
26 • GameOn Magazine