The GameOn Magazine - Free Special Editions Castlevania Edition | Page 26

Articles Discovering Castlevania 64 whip to see if that would work, and since this is a dumb game of course the gate burns into flames and a huge skeleton boss jumps out to play. He’s really easy, but his trick is he pulls extra smaller skeletons out of the ground to fight you which shows another one of the games’ huge issues: the targeting system. to the boss (as the game proudly boasts by having the words BOSS VIEW in the bottom left hand corner for no reason) so it sort of confuses your brain when Reinhardt will suddenly start whipping in opposite directions at nearby flies or something. Also, keep in mind the giant skeleton is pulling little ones out of the ground, constantly It’s always difficult to tell why creating new targets to auto lock these things don’t work when to and further confuse you. they don’t work, but I think it’s because the game will always Another issue with the camera auto target the enemy closest has cropped up as well; it always to you regardless of threat or tries to get directly behind you logic. This is a major problem when it locks on to an enemy. here for two reasons. First of all This is a good idea in theory, but the camera is constantly glued it moves in a way that makes Castlevania: Lords of Shadow 2 Edition Reinhardt obstruct your view of the whip when you make an attack, and I’m having issues telling how far away I am from enemies and how long my whip’s hit box is. Consider me an expert on this as I am someone who has beaten literally two Ratchet and Clank games; these targeting issues combined with this game’s camera are going to be what kills it for anyone. Another problem that’s cropped up is the enemies were dropping little jewels and other items and I couldn’t figure out how to pick them up. I tried crouching but kept accidentally doing a Mega Man style slide and dropkicking skeletons in their knee caps. After trying literally every button it suddenly dawned on me that you have to be standing still on items and hit the right C button. Perfect, nothing could be more beneficial to the game’s flow, it would be just flat out silly if you could say, just walk over the items to collect them. Maybe there was a memo sent out at the time by Nintendo to third party developers demanding they use every single button to try and justify the N64 controller’s weird design. 26 • GameOn Magazine