The GameOn Magazine - Free Special Editions Castlevania Edition | Page 24

Articles Discovering Castlevania 64 Discovering Castlevania 64 Matt plays through the first hour of Castlevania on the Nintendo 64 and reports back on his findings through the eyes of hindsight. By Matt Leslie D uring the 80s and the 90s, Castlevania played a vital part in Nintendo’s early home console days. The series offered a dark, highly atmospheric and essentially more mature gaming experience to counterbalance Nintendo’s more wholesome and cartoonish coin collecting products. Castlevania had big hits with the very first game hitting the NES in 1986 and later spawning two sequels, and Super Castlevania IV first arriving in the initial launch window for the Super Nintendo. Konami spread the series around with releases on other consoles like Castlevania Bloodlines on the Sega Mega Drive and Castlevania: Dracula X on the PC Engine, but fans of the series knew one thing for sure; if you went Nintendo, you would get Castlevania, and it would be awesome. Castlevania: Lords of Shadow 2 Edition It’s no surprise t h a t people would be hyped for Castlevania on the Nintendo 64, which is sometimes mistakenly referred to as “Castlevania 64” as was the fashion at the time, but Konami really were irritating enough to simply give it the exact same title as the first game. There was a lot of excitement for the game, not only was it a new Castlevania game on a new Nintendo console, but it was going to be the first Castlevania game in 3D! What could go wrong? Well, Castlevania fans are split on the issue; many fans consider it one of the lowest points of the series, but the game did receive a fairly respectable critical reception on arrival and still has its defenders to this day. However, all of this is coming from someone who has never played it, but I’m going to change that and delve into the world of Castlevania (on the N64) and keep a log of my thoughts as the game goes along. Is Castlevania a poorly aged mess of a transition to polygon graphics? Or is it an under-appreciated classic from the early 3D gaming era? Let’s dive in right now and find out. The First 10 Minutes Almost immediately there’s a bit of culture shock as the title screen is introduced by some guy playing a violin animated in the most disgusting 3D polygons the N64 is capable of. This was probably considered impressive at the time and given a pass, but it