The GameOn Magazine - Free Special Editions Batman: Arkham Special Edition | Page 23
few of
these
strikes
to take one
down; although
obviously this
depends on the
opponent. Using
perfect timing and a
sense of momentum, the
player can hop from bad guy
to bad guy purely with the strike
button. This is the basic premise
and it’s brilliantly pleasing all on its
own. But of course there are various
additions to the system, like countering
(with the B button), knife dodging and
using Batman’s various gadgets (with Y). By
the end of the first game there are a huge
number of ways to take down the baddies,
but the core principles of timed strikes and
momentum building are