The GameOn Magazine - Free Special Editions Batman: Arkham Special Edition | Page 23

few of these strikes to take one down; although obviously this depends on the opponent. Using perfect timing and a sense of momentum, the player can hop from bad guy to bad guy purely with the strike button. This is the basic premise and it’s brilliantly pleasing all on its own. But of course there are various additions to the system, like countering (with the B button), knife dodging and using Batman’s various gadgets (with Y). By the end of the first game there are a huge number of ways to take down the baddies, but the core principles of timed strikes and momentum building are