The GameOn Magazine - Free Special Editions Assassin's Creed Edition | Page 58

Assassin’s Creed IV: Black Flag Preview After my adventure on the high seas I stopped off at the previously marked port, which turned out to be a rough pirate haven. The locals didn’t take too kindly to my presence and I ended up in fisticuffs with a couple of rowdy drunks. Again, the brawling plays out almost identically to the previous games so there is little to report here. The port itself was suitably salty in style, with roughlooking locals, wooden shanty-like structures, and makeshift furniture. It definitely captured the ‘pirate’ theme and is a positive sign that the art direction is suitably themed. There were also a number of side-missions available in this area, and I headed straight to the closest assassination mission. This pointed me back to sea, so back I went to the ship and headed back into the blue briney. The target was quickly located, aboard his vessel and protected by a number of friendly ships. Conscious of the remaining time and wanting to see more of the game, I was in no mood to mess Assassin’s Creed Special Edition 2013 around and decided excessive force was the way to go, violently sinking each and every enemy vessel, including that on which my target was based. Although this meant the sacrifice of valuable loot and prizes, it did save time and give me further opportunity to explore. My next stop was a sea-based side mission, and on the way there I picked up some stranded seamen who joined my crew and found a few floating cargo crates to add to my booty. This was all just on the way to the main event, which was a spot of ecofriendly whaling. It wasn’t a whale I ended up catching though, but rather a big-ass, ferocious shark. The ‘whaling’ consisted of Edward standing on a boat, throwing roped-javelins at the shark to wear it down. It’s worth noting at this stage that although I had finally put the majority of my control issues to rest, the menus were locked down so that no fine tuning could take place. Given that I usually invert my Y axis and the demo was defaulted to ‘normal’, the 58 • GameOn Magazine