The GameOn Magazine - Free Special Editions Assassin's Creed Edition | Page 46

Assassin’s Creed III Review being all that it could be. The overly-long tutorial section has already been mentioned and can be frustrate those who are desperate for things to open up. Connor Kenway himself, while being far from a two-dimensional character, is certainly not as interesting nor engaging a character as Ezio Auditore was from Assassin’s Creed II onwards. These missions are both challenging, great fun to play and a far cry from the shallow nature of the rather tedious tower defence mini-game introduced in Assassin’s Creed: Revelations. It’s feasible to say that this one aspect of play could form the basis of an entire game in its own right, but in Assassin’s Creed III these missions form just one part of the rich tapestry of what makes the Desmond has his own missions outside of the game so special. Animus involving both infiltration and action in modern day-environments. While these are far The control system has been refined over that used more entertaining than the, frankly odd, firstin the previous games and there is no requirement person moments in Revelations they still lack the to hold down multiple buttons while free running punch of Conner’s historical antics. or in combat. Connor is more agile than previously Finally, the game is undoubtedly the buggiest playable Assassins and, more importantly, tends version of Assassin’s Creed to date. Pop-up to jump and move where you want him to: unless pedestrians are commonplace and randomly you force him to with a secondary button