The GameOn Magazine - Free Special Editions Assassin's Creed Edition | Page 15
Assassin’s Creed III Preview
Gameplay proceeded at a fast pace, with Connor
quickly dispatching the enemy vessels one-by-one
before moving on to his objective - to assassinate
a templar taking refuge on another ship. In this
section we were treated to a brief show of more
traditional Assassin’s Creed gameplay, as the two
vessels collided and Connor boarded his enemy.
In this short section Connor dispatches the guards
he encounters using a variety of new weapons
including his tomahawk, pistols and a grappling
rope. The combat here looks typical of the series,
with our assassin being able to take on a number
of opponents simultaneously with ease using a
combination of offensive moves and defensive
counters. The addition of the new weapons into the
mix promises to revitalise the combat somewhat
from previous iterations and, although short, this
section served to demonstrate that the gameplay
that has made the series a success is still present
at least in terms of the combat.
Assassin’s Creed Special Edition 2013
After taking care of the guards Connor spots
his target and leaps from above, delivering a
finishing blow with his tomahawk. Finding himself
surrounded by guards, we move into a cinematic
moment where, with a well placed shot to a poorly
placed pile of gunpowder barrels, our assassin
blows the enemy ship to smithereens and makes
good his escape to his own vessel.
In focusing on the ship-based section Ubisoft
have no doubt chosen to concentrate on an area
that makes this game different from the previous
Assassin’s Creed titles, but the lack of focus on
the core elements of the series left us a little
disappointed. The combat element we witnessed
was incredibly brief and we had no time to explore
some of the games new locales or bear witness to
the speed and agility of this new assassin.
Ross D. Brown
15 • GameOn Magazine