The GameOn Magazine - Free Special Editions Assassin's Creed Edition | Page 15

Assassin’s Creed III Preview Gameplay proceeded at a fast pace, with Connor quickly dispatching the enemy vessels one-by-one before moving on to his objective - to assassinate a templar taking refuge on another ship. In this section we were treated to a brief show of more traditional Assassin’s Creed gameplay, as the two vessels collided and Connor boarded his enemy. In this short section Connor dispatches the guards he encounters using a variety of new weapons including his tomahawk, pistols and a grappling rope. The combat here looks typical of the series, with our assassin being able to take on a number of opponents simultaneously with ease using a combination of offensive moves and defensive counters. The addition of the new weapons into the mix promises to revitalise the combat somewhat from previous iterations and, although short, this section served to demonstrate that the gameplay that has made the series a success is still present at least in terms of the combat. Assassin’s Creed Special Edition 2013 After taking care of the guards Connor spots his target and leaps from above, delivering a finishing blow with his tomahawk. Finding himself surrounded by guards, we move into a cinematic moment where, with a well placed shot to a poorly placed pile of gunpowder barrels, our assassin blows the enemy ship to smithereens and makes good his escape to his own vessel. In focusing on the ship-based section Ubisoft have no doubt chosen to concentrate on an area that makes this game different from the previous Assassin’s Creed titles, but the lack of focus on the core elements of the series left us a little disappointed. The combat element we witnessed was incredibly brief and we had no time to explore some of the games new locales or bear witness to the speed and agility of this new assassin. Ross D. Brown 15 • GameOn Magazine