The GameOn Magazine - Free Special Editions Alien: Isolation Edition | Page 13

your problems and so have made everything seem clunky and very much there for visuals as much as anything else. You even get your own personal motion sensor with its own dull green glow and the unforgettable pulsing noise that has become synonymous with the films. The motion sensor is a small CRT screen you hold in your hand; when focusing on it your peripheral field of view is blurred, adding to the tension with the choice to take a quick look and expose yourself or rely on your senses and reactions. By James Furlong 13 // Alien: Isolation SE Magazine ARTICLE Creative Assembly seem to be taking a fresh look at a franchise that desperately needs it. The idea of removing all elements of defence from the player and having them rely on their own senses is not a new one, but it’s one that if done with care and attention can create compelling and emergent gameplay. As a fan of the original film, I am hoping this is the game we’ve been waiting for and a game that could change AAA design sensibilities, but only if successful. The GameOn Magazine