The GameOn Magazine - Free Special Editions Alien: Isolation Edition | Page 13
your problems and so have made
everything seem clunky and very
much there for visuals as much as
anything else. You even get your own
personal motion sensor with its own
dull green glow and the unforgettable
pulsing noise that has become
synonymous with the films. The
motion sensor is a small CRT screen
you hold in your hand; when focusing
on it your peripheral field of view is
blurred, adding to the tension with the
choice to take a quick look and expose
yourself or rely on your senses and
reactions.
By James Furlong
13 // Alien: Isolation SE Magazine
ARTICLE
Creative Assembly seem to be
taking a fresh look at a franchise
that desperately needs it. The idea
of removing all elements of defence
from the player and having them rely
on their own senses is not a new one,
but it’s one that if done with care and
attention can create compelling and
emergent gameplay. As a fan of the
original film, I am hoping this is the
game we’ve been waiting for and a
game that could change AAA design
sensibilities, but only if successful.
The GameOn Magazine