The Contributor | Page 20

ANNELOES KRIST Age: 30 Course: IMEM Year of graduation: 2006 Occupation: Freelance producer / editorial office Company: NOS News In 2007 I started working in a different branch than the media industry. I worked as a consultant for two years when I decided to quit my job and to travel through Asia for three months. When I came back I found my first job in the media industry in no time. Throughout the years I worked as a producer for several companies including New Haven Productions, Talpa, RTV Noord-Holland and Endemol, I also did some editorial work next to my production tasks. This year I decided to start working as a freelancer; the NOS was my first client. I am considering taking a Camjo and a writing course. I would also like to learn how to use my voice as a voice over. In 5 years I only want to do things I really like and still continue to work as a freelancer. I hope I will have a lot of clients and hope to do more editorial/ creative work in the television branch. I now know that this industry is hard work, but it is worth it. The industry is a great, creative and exciting environment to work in. 20 THE CONTRIBUTOR TINO VAN DER KRAAN Age: 26 Course: IGAD Year of graduation: 2013 Company: SassyBot Studio Occupation: Game Developer & Creative During my time at IGAD, Elwin Verploegen and I started the foundations of a company together with a few other fellow students during our second year. Throughout the next few years this collective shrank down to only Elwin and I. After we graduated, we embraced the opportunity of running our own business considering that the risks were significantly low for us, and SassyBot Studio was officially formed. Now, a year and a half after graduation, we moved into two offices and still enjoy running this company together. Currently, we are working on an interactive narrative game called Fragments of Him. The aim is to release the game later this year. In the future we hope to release Fragments of Him on multiple platforms, and possibly scale up the company to a maximum of 5 employees. Aside from that, we look forward to prototyping a host of other ideas to figure out which projects we should focus on next. THE CONTRIBUTOR 21