The Chess Scholar Noviembre - Diciembre 2007 | Page 18

break up Black’s structure and create safe squares for the wK to sit on, while Black tries to avoid this and eventually promote a pawn or two. This game requires constant vigilance. Even in positions that are winning for Black, one slip will often allow the wK to slip through Black’s pawn/ piece shield to hunt down his opposite number. Avoiding this, Black will still have difficulty trapping the double-moving wK, so Black will have to be very patient and carefully set up a mating net (rather than simply chasing the wK around, which isn’t so effective), which is also a useful lesson for Chess. Progressive Chess In “Progressive Chess,” the starting position and goal (deliver checkmate) are the same as in Chess. However, on his first turn, White makes one move, then Black makes two moves on his first turn, then White makes three moves on his second turn, then Black makes four moves on his second turn, and so on. If either player delivers check, that ends his turn. If either player begins a turn in check, his first move of that turn must get him out of check. If a player makes a doublestep pawn move during a turn and does not push that pawn any further, the opponent may capture that pawn en passant on the first move of his next turn. If you find yourself not in check with moves remaining on your turn but with no legal moves available, then you are stalemated and the game is drawn. Both players must be careful to avoid early checkmates. (For example, a common scenario is White playing 1. e4, Black playing 2. e5 Nf6, and White playing 3. Bc4 Qh5 Qxf7#.) Thus, early strategy consists of making sure your King has lots of squares to run to and trying to keep some material. Later strategy consists of promoting lots of pawns. Placing your King so that pawn moves by your opponent deliver check can make it difficult for him to promote. A subtle strategy (known as “ghosting”) involves forcing your opponent’s first move to deliver check, thereby preventing him from playing any more moves on that turn. This game rewards creativity—visualizing strange checkmate posi- tions will take you far, and such practice will help you to build mating nets in Chess. As an example, I’ve taken the following problem, by Doug Hyatt, from his Online Guide to Progressive Chess (www.cs.utk.edu/~hyatt/ wipcc98/guide1.html). series-mate in 7 moves The stipulation means that White has seven remaining moves and must deliver checkmate. With the exception of the last, none of the moves should deliver check (as then White’s turn would end). This is tricky (I couldn’t solve it too quickly), so there’s a hint at the back of the magazine and the solution will be in my next article (in which I may take the opportunity to further explore this problem genre [as an excuse for showing one of my own compositions]).