The Bridge THE BRIDGE-HELPFUL READING LITERACY STRATEGIES | Page 14

3. Examples of good practice
THE GAMES ARE THE FOLLOWING ones:
� FOR WHOM THE SCHOOL BELL TOOLS: some abstracts are read by one teacher and the students have to guess the novel they are taken from. Students push the button to answer and can get 3 points if the answer is correct.
� JUST ASK THEM: students are given a list of 4 questions( on a sheet) from where to choose 2 questions they must ask the other team. 5 second time, a point for each correct answer.
� I KNOW SO MUCH: nearly one minute time is given to this game. Students will receive a list of 5 questions( on a sheet) and they have to answer. They use the whiteboard. 1 point for each correct answer.
� TRUE OR FALSE: Students are given a sentence( read by a teacher) and must say if the sentence is true or false. They have to correct the false sentences. There are 10 T / F sentences. 5 second time. One point for each correct answer.
� THE MILLION-DOLLAR QUESTION: that ' s a fill-in-the-gap game. Students have nearly one minute time to complete a phrase taken from the novels, with ONE word. One point for each correct word. Students use the whiteboard.
� WHO IS IT?: Students have toguess the characters by listening to their description. 3 points for each character recognized. They push the button to answer.
� WHERE IS IT? Students have to guess the place by listening to its description. 3 points for each spot recognized. They push the button to answer.
THE TEAM WITH THE HIGHEST SCORE WINS. The quiz is arbitrated by two judges whose decisions are final( irrevocable).
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