The Bridge THE BRIDGE-HELPFUL READING LITERACY STRATEGIES | Page 14

3 . Examples of good practice
THE GAMES ARE THE FOLLOWING ones :
� FOR WHOM THE SCHOOL BELL TOOLS : some abstracts are read by one teacher and the students have to guess the novel they are taken from . Students push the button to answer and can get 3 points if the answer is correct .
� JUST ASK THEM : students are given a list of 4 questions ( on a sheet ) from where to choose 2 questions they must ask the other team . 5 second time , a point for each correct answer .
� I KNOW SO MUCH : nearly one minute time is given to this game . Students will receive a list of 5 questions ( on a sheet ) and they have to answer . They use the whiteboard . 1 point for each correct answer .
� TRUE OR FALSE : Students are given a sentence ( read by a teacher ) and must say if the sentence is true or false . They have to correct the false sentences . There are 10 T / F sentences . 5 second time . One point for each correct answer .
� THE MILLION-DOLLAR QUESTION : that ' s a fill-in-the-gap game . Students have nearly one minute time to complete a phrase taken from the novels , with ONE word . One point for each correct word . Students use the whiteboard .
� WHO IS IT ?: Students have toguess the characters by listening to their description . 3 points for each character recognized . They push the button to answer .
� WHERE IS IT ? Students have to guess the place by listening to its description . 3 points for each spot recognized . They push the button to answer .
THE TEAM WITH THE HIGHEST SCORE WINS . The quiz is arbitrated by two judges whose decisions are final ( irrevocable ).
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