The Bridge CLIL volume 1 | Page 56

TeachingEnglish | Lesson plans   6. Explain the rules of the game: • • • • • • • The aim of the game is to copy the text. The first group to finish accurately is the winner. One student at a time per group comes and memorises part of the text, runs back to the writer and dictates to the writer. Then the next “runner” goes to the text and does the same. The runners must not write. All runners must go to the text in turn. Only one student per group at a time. (Make sure you repeat this). No cameras to take a picture of the text. (Watch them carefully - they often try anyway!) No pens and paper for runners. 7. When the students have understood the rules say “go”. 8. Monitor carefully so that students don’t cheat. 9. When several sentences have been written tell the groups to change writers. Do this two or three times so that all students have been writers. 10. When one group finishes stop the game. 11. Either tell the winning group to read out their text and check for accuracy or give students the original text and get them to check themselves. Extension This activity can be followed by further reading about the Atlantic or the other oceans. For homework students can write what they have learnt about the Atlantic Ocean. www.teachingenglish.org.uk © BBC | British Council 2011