The 10 Most Advanced QA & Testing Companies of 2019 QA & Testing-compressed | Page 27

The Canvas Of ENTERTAINMENT Industry T echnology has played its part very well and the world today is digitalized to an extent as never before. Over the past couple of years, the digital media industry has experienced unparalleled growth, and studies predict promising double-digit growth of it. Technology development has increased visual effects (VFX) implementation in both big-budget films and regional cinema. With cinema & television, video games, and marketing embracing VFX technology, the market will be transformed to a whole new level. The increasing interest for VFX in the media and entertainment industry combined with the usage of VFX strategies for cost pay by financial specialists are the key driving variable of the worldwide impacts of visual effects in the market. VFX have transformed the media and entertainment industry drastically over the past decades. Simply a comparison of 40 year old movie with the current one can prove this drastic change. Mostly, VFX were used in movies, but the present television industry is also adapting to it to strengthen the story and artistic vision and communicate the desired idea to the audience. Due to the global consumers’ demands for engaging high definition visual experiences, many filmmakers are demanding high-quality productions with engaging visual effects and realistic animations. Presently, many studios are including more animation and VFX shots into films to satisfy the filmmakers’ requests. In addition, the demand for animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation and VFX available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. Escalating Competition in Global VFX Market The global VFX market is developing at a rapid pace and over the next few years, there is likely to be intense competition among key players. The leading players on the VFX market are making ardent efforts to improve the products that are expected to ensure overall market growth in the coming years. Furthermore, innovations and technological advances in this area are encouraging market growth. The key companies engaged in the VFX market across the globe are Red Giant Software, CoSA VFX, Animal Logic, Foundry Visionmongers, Whiskytree, Weta Digital, FuseFX, Vision Effects, Inc., Worldwide FX, Zoic Studio, Method Studios, Blackmagic Fusion, Video Copilot, Absolute Post, Eight VFX, and Genarts. VFX Crafting a photorealistic CG Digital Character The unspoken goal of the VFX industry has always been to create a photorealistic CG Digital Character that is so realistic that the audience cannot tell the difference between the character of the CG and the real one. Paul Walker in Furious 7 and Grand Moff Tarkin in Rouge One were the best examples of a realistic CG character. Furthermore, the director planned to make use of photorealistic computer-generated characters, created using new motion capture animation technologies. Hence, a technically challenging scene was near the end of the film when the computer-generated Neytiri held the live-action Jake i.e. actor in human form, and attention was given to the details of the shadows and reflected light between them. Therefore, with the goal of creating more and more realistic CG character, one can easily expect the upcoming 2019 films to have much better CG characters. In addition to this, 27