Global Virtual Reality Gaming Accessories Market to Cross US$ 31 Bn in Revenues by the
End of 2025
The enchanting world of gaming has been augmented by the arrival of virtual reality technology,
which offers gamers an immersive 3-D experience through devices such as VR headsets,
controllers, VR treadmill, etc. Persistence Market Research has studied this interesting market of
virtual reality gaming accessories and presented the findings, forecasts, and insights in a new report
titled “Virtual Reality Gaming Accessories Market: Global Industry Analysis 2012 – 2016 and
Forecast 2017 – 2025.” This report presents detailed revenue forecasts of the global VR gaming
accessories market by components, platform, sales channel, and region and throws light on the
various factors boosting revenue growth of the global market over an eight year assessment period
from 2017 to 2025.
The global virtual reality gaming accessories market is projected to reach a market valuation in
excess of US$ 31 Bn by the end of 2025, up from an estimated US$ 9.5 Bn in 2017, witnessing a
CAGR of 15.9% in terms of revenue. The global virtual reality gaming accessories market is
expected to create an incremental opportunity of about US$ 21.5 Bn between 2017 and 2025.
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Global Virtual Reality Gaming Accessories Market: Segmental Forecast
The global virtual reality gaming accessories market is segmented on the basis of Components into
Headset (Mobile, Tethered), VR Controller (VR Glove, Gun Controller, Haptic Controller,
Handheld Controller), VR Treadmill, Gaming Suit, and VR PC Backpack. On the basis of Platform,
the market is segmented into Gaming Console, PC, and Smartphone. By Sales Channel, the
segmentation includes Organized Retail Chain, Unorganized Retail Chain, and Online Store.
Regional classifications include North America, Latin America, Europe, Asia Pacific, and MEA.
In terms of value, Asia Pacific is projected to be the most attractive regional market in the global
virtual reality gaming accessories market during the forecast period, with high Y-o-Y growth rates.
The APAC virtual reality gaming accessories market will reach a market valuation of just under
US$ 14 Bn by the end of 2025 and witness a CAGR of 17.7% in terms of value. North America is
the second largest regional market with revenues to the tune of US$ 8 Bn expected by 2025 end,
with a CAGR of 15.8%.
By component, the Headset segment is anticipated to be the most attractive segment during the
forecast period, with market revenue estimated to stand at about US$ 12 Bn by 2025 end.
Among the platform segments, the Smartphone segment is likely to lead the global virtual reality
gaming accessories market, with revenues anticipated to cross US$ 14 Bn by the end of 2025 at a
growth rate of 14.2%. Revenue from the PC and Gaming Console segments is expected to increase
significantly between 2017 and 2025. The Gaming Console segment is expected to register high Y-
o-Y growth rates throughout the forecast period. In terms of CAGR, the Gaming Console segment
leads in this category with a growth rate of 19.1% during the forecast period.
By sales channel, the Online Store segment is projected to be the most attractive segment in the
global market with a CAGR of 13.6%. In terms of value, the Unorganized Retail Chain segment is
poised to witness substantial growth during the forecast period and register high Y-o-Y growth
rates.