Technology Research Reports Virtual Reality (VR) In Gaming Market
Virtual Reality (VR) In Gaming Market Analysis, Size, Growth,
Share & Forecast to 2025 | Grand View Research Inc.
“Virtual Reality (VR) In Gaming Market Size Worth $45.09 Billion By 2025”
The global virtual reality (VR) in gaming market size is expected to reach USD 45.09 billion by 2025, according
to a new report by Grand View Research, Inc. Increasing competitiveness among key players such as
Microsoft Corp., Sony Corp., and Nintendo Co. Ltd. to launch VR-compatible consoles has triggered industry
growth.
Virtual reality technology can enable gamers to indulge in an imaginary setting where the gamer’s physical
presence is simulated to be a part of the three-dimensional environment. With VR equipment and accessories,
the user can view, move around, and even interact with the objects within the game. Several start-ups are
developing prototypes for using the virtual reality technology in video games, which is expected to impact the
growth favorably over the years to come.
Gaming consoles are expected to emerge as the most favored devices for playing games equipped with VR
technology on account of the presence of efficient processors as compared to desktops and smartphones
which may not match the immersive simulation experience provided by a console dedicated to playing games.
Lack of awareness about VR technology in games, high initial investment, compatibility issues of virtual reality
devices with consoles, spatial discomfort and the risk of other physical and mental ailments may pose a
challenge to the otherwise growing industry for VR technology in video games.
Browse Details of Report @ https://www.grandviewresearch.com/industry-analysis/virtual-reality-in-gaming-
market
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