Techlandia Issue 5- 2021/2022 - Page 47

A game-changer

The Net VR’s first application was a 3D space that resembles a real reality (RR) theater. This virtual 3D matter, however, focuses on the new foundational aspects of “live” video rather than past movies. One of the fastest-growing viewership segments is live streaming, with over 9.3 billion hours watched on the largest platform, Twitch. Users reportedly watch live content three times longer than past videos, and growth was up 100% between April 2019 and April 2020.

We consider the focus on time in the VR space to be a crucial aspect, as it matches RR. Real-life works best when friends are together at the same time, pushing users closer to real-time engagements. AccoZi, one of our live streamers, considers it “the next evolution of being able to meet other people.”

With specific equipment and immersion no longer the centerpiece of VR, The Net VR can create a platform that works on all devices. “You don’t need a VR headset,” says another one of our live streamers named Roberts_1911TV. “You can join on a PC. This [VR] is so much more advanced.”   

Our vision is for users and content creators to key in on the three elements that define reality and engage on a new level to amplify human engagement. They include matter, space, and time.

We often encourage users to reduce screen time. But so much matter these days is developed with virtual distribution in mind. When we use matter as a noun, it’s an observable substance. For example, in RR, it’s a board game with real dice and cards, while in VR, it’s created by a specific set of bits that is translated into a graphic representation of the same dice board and cards. 

The next definition of reality is space. Since humans have two eyes to see depth, we experience RR in 3D from birth. Stereographs are sometimes mistaken as the originators of VR. However, they don’t pass The Net VR’s definition of VR because they lack virtual matter. What is also new is every time you look at your phone, you are primarily looking at 2D VR.

For us to finish the definition of reality, we must understand the importance of time. When we remember or document things, we focus on history. While enticing and fun, it means our attention is on past issues and events instead of the present. Most of today’s VR content exists in the past consumed through social media, website search engines, and video content, all displayed in 2D on virtual matter. 

The most critical component of all is time. Oogway from Kung Fu Panda shows us the way in the clever expression, “Yesterday is history. Tomorrow is a mystery, but today is a gift! That is why it is called the present.“ 

Nothing can replace real reality, but if we focus on these elements that clearly define how content is mirrored in virtual reality, VR will lead the next generation of technological advancements.

 

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