Teachology Fall 2014 Edition | Page 16

Fall 2014 Edition By Jason Frank Instructional Designer “Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. In other words, with games, learning is the drug.” Raph Koster Walking the line between an engaging game and one that “teaches” is not easy. A compelling game induces, what Csikszentmihaly refers to as the ‘flow state,’ which causes the player to focus completely on the task at hand and zone out of everything else going on around them. This makes it difficult to How do we balance fun and internalize the lessons one is supposed engagement with the necessary to gain. However, if a game is too academic rigor that students need to focused on the teaching of a concept or be successful? GAMES! skill, then it often ceases to be fun. The Games can teach us a lot. We can learn educational value of a game comes in to solve problems, we can learn to work the discussions that take place before and after play. Below are ways use that in teams to accomplish goals, we can gain valuable lessons on probability (as Gamification promotes higher learning. anyone who’s ever spent a weekend in Games as engagement tool. Student Vegas can attest) and, of course, we engagement is something that all can always improve our hand-eye teachers think about. Games can be coordination. one way to capture student attention