TAG- tubes artists gallery TAG#2 Tubes Artists Gallery | Page 23

The 80’s were the exciting times for New Zealand feature films and generous government tax breaks meant the industry was booming. Peter and Amanda first met on a film ‘Trespasses’ featuring Patrick McGoohan (Danger Man and Prisoner) where they were employed as scenic artists. For the next few years whilst still working in Film and Television Peter and Amanda began producing some of the first computer generated title sequences and commercials. It was in the mid eighties whilst on a film called ‘Willow’ (Ron Howard) when they accidentally set fire to a bunch of dried flowers on their table at a restaurant, that they decided to finally leave the film industry and start their own computer graphics and animation company. Before moving to Austria Amanda had gained a diploma in Graphic Design and 2d animation. So between them Peter and Amanda had some knowledge of how to apply their skills to the new digital technology available. During the 90’s Peter and Amanda grew the company to ten people, updated their hardware and software and changed the name to 3D Ltd. They went on to produce many animations for film, Television and Corporate advertising in New Zealand and Australia. In 2001 the couple moved to Waiheke island where spent years experimenting with the technology available for creating online 3D environments. Although high street gallery exhibitions are traditionally the way for an artist to grow a reputation, they were aware and how few spaces were available for the thousands of gifted artists in the world. They felt there had to be a better way for artists to exhibit and how they could help to nurture an artists career to gain an audience for their work or groups of artists and artist projects. They soon realised that the current technology infrastructure could not deliver the kind of experience they had envisaged. They also needed to create a system that enabled people to upload their own artworks and to curate and manage their own exhibitions.  There was a lot more work to be done and it was not until 2009 when they were finally ready to launch their first own 3D on line software. Since then the software has been through several new releases, the most recent and major was a complete rebuild of the VR side which took nearly 3 years to complete.  left: painting “seaweed bouguet” by Amanda Worral (©Worral)