Super English Galaxy (PTM Edition) Game Guide PTM Workshop 2017.2 design | Page 12

_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ - Gamified classroom - - List - - making comparing Text analysis - Concept Debates Usage of Argument analysis contrasting and arguments different Conclusion and comprehension, analysis - - and providing - - for and drawing from - understanding and resources mistake different Classroom and providing with Based and rewards Learning. differences. relating contents written examples. topics, facts and results based on written reports and investigations. construction information Analysis the Project similarities comprehension about management to understanding generate recognition their personal of grammar validity. critiques. structures activities: Creative Writing, videos, essays, comics., images, so on. gamification to encourage - participation. Flipped Classroom. _______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________