Super English Galaxy (PTM Edition) Game Guide PTM Workshop 2017.2 design | Page 12
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-
Gamified
classroom
-
-
List
-
-
making
comparing
Text analysis
- Concept
Debates
Usage
of
Argument
analysis
contrasting
and
arguments
different
Conclusion
and
comprehension,
analysis
-
-
and
providing
-
-
for
and
drawing
from
-
understanding
and
resources
mistake
different
Classroom
and
providing
with
Based
and
rewards
Learning.
differences.
relating
contents
written examples.
topics, facts and results based on
written reports and investigations.
construction
information
Analysis
the
Project
similarities
comprehension
about
management
to
understanding
generate
recognition
their
personal
of
grammar
validity.
critiques.
structures
activities: Creative Writing, videos,
essays, comics., images, so on.
gamification
to
encourage
-
participation.
Flipped
Classroom.
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