STEAMed Magazine October 2016 | Page 13

Step 2 – Individual Design After being given a list of certain materials and supplies, students brainstorm and sketch a plan to create a carrier to transport the (toy) soldier or princess (figurine) down the zip line. M ATE RIAL S PROVI D E D : ACCE SSI B LE S U P P LI E S : 6 ft. string Scissors 2 small paper cups (3 ounces) Single-Hole Punch 4 plastic straws Tape Measure 4 wooden skewers Toy Soldier or Princess Figurine 1 piece of chipboard Stopwatch Roll of masking tape Art room tables and stools 4 Washers Step 3 – Collaborative Design Students are assigned design teams to share their ideas and sketches . Working with their teammates, students devise a collaborative design plan. As the school that I teach at has two campuses, my schedule, along with the art teacher’s schedule, provides me with the ability to utilize the art room for STEAM projects and activities such as the activity mentioned in this article as well as others. While it is important to note that mathematics teachers can integrate STEAM activities within the mathematics classroom, the space that the art room provides, along with the large flat table surfaces within the art room, offer students an atmosphere that is more suited for building than the small desks with tilted desktops found in the core academic classes. Not only does the change of location for STEAM activities helpful in successfully implementing STEAM activities, it is also appreciated by students who have expressed how they like doing math outside of the classroom. STEAMed Magazine STEAM challenge in the art room. 13 October 2016 Edition