STEAMed Magazine April 2016 | Page 45

over how to construct a quick lesson to meet all of these objectives, I realized the answer was actually to let them do the constructing. My wheels started turning as I set about gathering a myriad of recyclable resources. With just a few accessible materials, I could facilitate a high-choice, problembased learning experience that necessitated the very resourceful and creativity I sought to encourage. The success of the project would be in the challenge! Supplies were very simple (and mostly free!): • Scrap: paper, magazines, matboard, tagboard, cardboard, string/yarn, wrapping paper, laminating film • Additional Recyclables: caps, yogurt cups, cardboard, tubes, straws, coffee sleeves, tissue paper, plastic packaging, leftover paint • Popsicle sticks, coffee stirrers • Scissors • Liquid Glue and Tape Materials were arranged into a “buffet” with posted limits when applicable (e.g., 18” tape per team). Students were amazingly excited about the smorgasbord of trash! With a quick introduction to Design Process, table groups devised explanations of one of six design phases. As we synthesized groups’ explanations into the collective process, I supplemented with questioning and application to previous projects. (“Team Orange, how would we DEFINE THE PROBLEM if we were setting out to draw a realistic fish?” “Yellow Table, what might COLLECT INFO look like in that scenario?”) I also modeled application of the Experimentation, evaluation, and revision were encouraged with these lowScientific Process to improve stakes supplies. designs, recalling past endeavors wherein students unknowingly did so, and pointed out that the same process we applied to drawing fish is also used for higher stakes designs (prosthetic limbs, etc.). Though concepts were starting to click, they were still too abstract for most students to feel confident in understanding. So we let the challenge begin! STEAMed Magazine 45 April 2016 Edition