Start the Story Issue 1 | Page 10

LESSON PLAN: WARRIOR NUMBER ONE Start the Story Objective: Pupil Outcomes: Success Criteria: Introduction: 9 Issue 1 , June 201 2 To use descriptive language in writing about a hero. A descriptive passage about a fictional hero. Children will use age appropriate and adventurous vocabulary. (1 0 mins) Discuss the character of Carl. Why does he want to win the computer game, Barbarianz, and become Warrior Number One so badly? What does he expect to feel when he finally beats the game? How does he really feel after he wins? Have the children ever experienced an anticlimax like that? Discuss the character Carl plays in the computer game. What type of person is the Warrior? Does he relate to people in real life? Who are some real life heroes? Focused activites: (1 0 mins) 1 . On a sheet of paper, children draw their own Warrior Encourage them to give the character weapons and special abilities. (5 mins) 2. Look at chapter one in the text. Highlight & discuss author word choices to describe the Warrior. (1 0 mins) 3. Children make a list of 1 0 words they could use when writing about a Warrior. There should be a mix of exciting nouns, adjectives and verbs. Read a few lists aloud and compare different ideas. (1 5 mins) Plenary: 4.Children write a descriptive paragraph of the character, detailing his strengths and weaknesses. Allow children to share their writing. Highlight particularly effective vocabulary choices. Want to explore the WARRIOR NUMBER ONE further? You'll find some follow-up ideas in the column on the right, plus even more suggestions in the pupil worksheets. COMPETITION Want to get your hands on a copy of Warrior Number One? We have one to give away, courtesy of the nice people at Franklin Watts. To enter, just send your name and address to [email protected] and you'll go into the prize draw. Competition is open to free members and premium subscribers and closes at midnight on July 1 5th 201 2 and the winner will be announced in the next issue. Too late to enter?