SPLICED Magazine Issue 04 April/May 2014 | Page 93

SPLICED GAMES / PLATFORMS PC GENRE Platformer DEVELOPER Droqen AGE RATING N/A Starseed Pilgrim I t’s easy to bounce off of Starseed Pilgrim. Upon first entering its minimalist world, it offers only basic, cryptic information about how it’s played. You’re a cosmic gardener, acquiring “seeds” which can be planted in the game’s blocky soil. Those seeds will then grow outwards as blocks with their own characteristics, emitting careful sound effects that add to your cosmic symphony. You’re outrunning a void of some kind, empty space containing a world within a world. First, you’ll wonder why you’re playing it, where exactly its purpose lies. You may decide you hate it and quit the game forever, and I wouldn’t blame you. But if you keep growing outwards, keep pushing the boundaries of that seemingly pointless space and manipulating its nuances, Starseed Pilgrim will reveal more. It’s like having a conversation directly with its mechanics, the game slowly teaching you its workings as you experiment with its world. It’s an incredibly effective piece of game design, one which will no doubt hold you captive if you persist. I can’t stress this enough though: not everyone will be drawn in by its distinct hook, and so I can’t wholeheartedly recommend that everyone play it, much as I want to.  Dane Remendes 9 ISSUE 04 MINI REVIEWS PLATFORMS GENRE DEVELOPER AGE RATING 360 / PC / PS3 / PS4 / PSV / Wii U / XBO Action platformer DrinkBox Studios 12 Guacamelee! Gold Edition Y ou are Juan Aguacate, agave farmer turned luchador, who must battle an evil skeleton lord and his minions to rescue his lost love from the claws of evil. Draped in a wonderfully lighthearted Mexican aesthetic, Guacamelee! is incredibly charming, with visuals, audio and humour that give it a personality that’s attractively unique in gaming. At first it’s a fairly simple platformer, giving you access to basic jumps and rolls and attacks with which to traverse the world and defeat foes. Gradually you’re introduced to new luchador abilities that’ll give you the edge in combat zones, and traversal powers that let you access new areas in the game’s expansive map. Combat is fluid and satisfying, requiring precise timing to string together melee attacks and abilities to maximum effect. When you’re not punching things in the face, the platforming bits are great fun, often requiring that you flip between the worlds of the living and the dead (platforms and obstacles that appear in one world don’t appear in the other) to solve movement puzzles. It’s deviously challenging at times, and the whole package is addictively rewarding. It’s highly recommended if you’ve got a Metroidvania itch you’re looking to scratch.  Dane Remendes 9 93