SPLICED Magazine Issue 01 Oct/Nov 2013 | Page 96

SPLICED GAMING / REVIEW / The Bureau: XCOM Declassified affording you time to, for example, send your squad to flank enemies, or have them focus fire on specific targets. You can also activate a variety of special abilities from within Battle Focus. Your fellow XCOM agents are divided into four classes (Recon, Support, Assault and Commando), each with a different role to play in battle. As you combat the Outsiders, you and your squadmates will gain experience and rank up, each rank granting a variety of bonuses, as well as allowing you to gradually unlock new abilities for Carter and his agents (Engineers can call in defensive turrets, for example, while Recon agents can cloak). Between missions, you’re able to roam around the XCOM base, talking to supporting characters and occasionally performing mundane tasks for them. It’s initially a thrill to explore the base from this new viewpoint, but it quickly becomes clear that it’s nothing more than a tertiary distraction, devoid of any real substance. The base is where you select missions you’d like to undertake, and they’re split between minor operations (optional secondary exploits) and major operations (story missions). There are also agent dispatch missions that let you send idle agents on various errands, which will reward them with experience and ensure that they don’t fall behind in rank due to inactivity. Ultimately, in action The Bureau feels scattered, unfocused, as though it wasn’t sure what it wanted to be and suffered from 96 that lack of direction. The story is decent, but it’s delivered recklessly and without any true impact. Near the end there’s a twist that could’ve, and should’ve, been brilliant, but it’s poorly delivered and easily discarded because of it. I quite liked the more tactical nature of the gameplay, which sets it apart from everything else out there – but anyone who’s not keen on taking advantage of the tactical fluff will likely be bored by the very average third-person cover shooter that’s underneath it. It’s also missing all of what makes X-Com / XCOM such a uniquely alluring experience.? 7 Verdict Despite being flawed, disappointing and entirely forgettable, The Bureau is not a bad game. ISSUE 01