SPLICED Magazine Issue 01 Oct/Nov 2013 | Page 52

Photography by Tim Hulme A MAZE. / JOHANNESBURG 2013 Spotlight on Indie L et's face it, indie games are everywhere, we need to embrace the fact that they will eventually be a part of the everyday gaming platform that we use, if they aren’t already. I took a trip down to the Alexander Theatre to check out some indie games on display at the A MAZE festival 2013, a festival showcasing some awesome indie talent, and out of this world interactive media and art. I was immediately grabbed by the GameStick, a portable gaming console, powered by Android, and the ARM CORTEX A9 CPU. This USB and controller bundle is along the lines of what OUYA have done, but they keep the emphasis on "portable" making it a easy to take a console with you wherever you go, thanks to a USB that plugs into any USB Enabled HD TV. The biggest issue I faced was that the controller felt a bit uncomfortable, it's flat and wide, and a bit bulky, but nevertheless Shadowgun ran smoothly on the device, showing that you can have a casual smartphone experience on your TV. There were so many amazing titles on show that I can't go through them all, but a few shone through the rest. Silhouette is a dark two player turn based game, where one player is a victim that needs to find a key to escape a mansion, and the other player is a killer trying to track him down and kill him. This title has so much potential, as I love a little suspense, especially while playing couch co-op. And although it's on the same screen, the game gives you enough time to turn around 52 while the other player takes his or her turn to hunt you down. I tried really hard to wrap my head around Super Pole Riders, a game where you play against a team or another player. Using a pole you need to lift yourself up and kick a ball that's on a string into the other players goal. After 30 minutes of trying to understand the controls, I was grateful I was a journalist and not a professional pole vaulter. Pixel Boy stole my heart. This top down RPG is about a Pixel Boy who wants to become a "real" 3D boy. It wasn't the story that amazed me, it was the gameplay and mechanics. It's pretty basic, I started feature / LIFESTYLE / a MAZE. / JOHANNESBURG by Marco Cocomello